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Medic Weapons

The general place to discuss MOD''ing Freelancer!

Post Thu May 29, 2003 2:11 am

Medic Weapons

Yeah i made some medic weapons HOPEFULLY! but I cant seem to get them into game.

Weapon stats

[Munition
nickname = gun_mcgillicudy_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -200.000000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun
nickname = gun_mcgillicudy
ids_name = 263357
ids_info = 264357
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gun_mcgillicudy_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100


Market

[BaseGood
base = Li01_02_base
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = co_gun01_mark02, 0, -0.200000, 10, 10, 0, 1
MarketGood = gun_mcgilligudy, 0, -1, 10, 10, 0, 1
etc. etc. etc.

Any ideas?!

Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Thu May 29, 2003 2:25 am

You didn't include the weapon_good section. Market files take their cue from the goods section.

Post Thu May 29, 2003 2:41 am

Wouldnt the guns have to do negative amounts of damage???

Post Thu May 29, 2003 5:39 am

"hull_damage = -200.000000"
^^It does do negative amounts of damage

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Post Fri May 30, 2003 11:56 pm

*****Sorry for late response*****

Thanks Wanderer, its my first real MOD i guess.

And also, anyone know where I can download reshacker and the res2.dll file?

Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Sat May 31, 2003 12:52 am

Just tested it out and, I think it's going to be a lot more complicated!

The weapon is a killing machine.

It's like hunting down liberty police with nomad lasers->

Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Sat May 31, 2003 4:15 pm

oh yeah, i didnt see the minus sign, when i tried to make a gun do negative damage it still didnt work, maybe just not with the original guns in the game, but i set it to do -5000 damage

Post Sat May 31, 2003 4:26 pm

hull_damage = -200.000000
energy_damage = 0

Right well Shield dammage is worked out as half hull dammage + energy damage.
So after every shot you add 100 shield.
But as you know to do dammage to someones Hull you need to cut through their shield 1st, same should apply to negative dammage.

So all your doing is giving them 100 shield.
Try doing:
hull_damage = -200.000000
energy_damage = 10100
this will do 10,000 dammage to shield, so it can knock them out. When the shield is down you should be able to do negative dammage to the hull.

Just a few thoughts, Im not sure they will fix the problem, but Im sure it is one of them.

Post Sat May 31, 2003 6:08 pm

I'm curious as to why you want to "heal" another ship. From what origin did this thought first ferment?

Spectre-Man

Post Sat May 31, 2003 7:22 pm

and i doubt it if the liberty police would want you healing htem, it would be the same as shooting them, only it doesnt hurt them it heals them, but they dont know that

Post Sat May 31, 2003 7:57 pm

Yeah, It is meant for MP, healing your groupies and to try to heal battleships u are protecting. It kills in 2 hits. first shot takes away all of their shield, 2nd shot takes all their hull. I am invetigating exactly how damage is done in this game, because its more complicated then I thought.

However, a type of instant kill wpn was born. (uh-oh) Too cheap too use tho.

Ill report back soon as possible

Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Sat May 31, 2003 7:58 pm

BTW Zazz that just might work

Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Sun Jun 01, 2003 3:59 pm

Tell us if it does

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