Medic Weapons
Weapon stats
[Munition
nickname = gun_mcgillicudy_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -200.000000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = gun_mcgillicudy
ids_name = 263357
ids_info = 264357
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gun_mcgillicudy_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100
Market
[BaseGood
base = Li01_02_base
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = co_gun01_mark02, 0, -0.200000, 10, 10, 0, 1
MarketGood = gun_mcgilligudy, 0, -1, 10, 10, 0, 1
etc. etc. etc.
Any ideas?!
Dont mistake Santa for Santa Claus
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