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How to get rid of traffic?

The general place to discuss MOD''ing Freelancer!

Post Tue May 27, 2003 12:14 am

How to get rid of traffic?

Sometime ago I learned how to get traffic in a system. Great!!

But now I have build this cool space station ( if the link don't work: http://www.geocities.com/sanoloh/uraniburg.jpg )witch incorporates a warp gate, an "untested, revolutionary experiment pushing forward the frontiers of Ageira's jump gate technology", bla bla.

But now, these IMG bastards let me wait in a queue when I want to make my minute-long, customized jump (to itself, because I haven't made the other system yet).

Does anybody know how to get rid of the traffic in the immediate neighbourhood of the gate? I tried it with a smaller encounter zone witha desnity of 0 just around the gate, but it don't work. Maybe I should just set the lvl to 38...

Anyway, I found out mice things about jump gates. See the files ..\DATA\FX\jumpeffect.ini and ..\DATA\FX\gate_tunnel.ini and try to changing some of the values. I also found out that a jump gate /hole can be directed to itself. Whcich is of little practice use ofcourse, but fun to know.



"We are a way of the Cosmos to know itself"

-- Carl Sagan


Edited by - hans olo on 27-05-2003 01:19:23

Post Tue May 27, 2003 4:44 pm

isn't getting rid of traffic just getting rid of the game itself

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