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Creating A Death Match Server X-Wing Vs Tie

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Post Sat May 24, 2003 3:51 pm

Creating A Death Match Server X-Wing Vs Tie

Greetings From The X Universe


OK I'll get to the point.

I've been reading and reading and reading and reading and reading!

56k as well

But still I cant get my head around some of the tutorials here.


Here's what I want to do

Multi player mod

Player starts at Alaska Prison with a choice of one of those 3 awsome Tie Fighters made by Rapid

mod man v1.1 and ship pack needed

The Jumphole In that system would lead to the unknown "Monkey" Planet where the Rebel Scum's ships would be available.

These 2 sectors would then be used as a deathmatch arena's.

There would be a jumphole leading to the rest of the universe patrolled by both rebel and imperial ships

I.E the tie fighters and x wings

both set to hate each other and also both to hate real players.

I'm not asking anybody to do this for me I just need some help here and there

1. edited newcharacter.ini to start at alaska prison

no probs

2. edited marketships.ini to include the ships available at houston(Thats where rapid puts them) at the alaska station by copying the text and changed the station to Li05_01_base

Crashed

any chance of some pointers here guys

Edited by - Reverend_Vader on 25-05-2003 11:25:03

Post Sat May 24, 2003 5:31 pm

Nice idea.

Reverend_Vader wrote:

2. edited marketships.ini to include the ships available at houston(Thats where rapid puts them) at the alaska station by copying the text and changed the station to Li05_01_base

Crashed


There is no shipdealer at the Alaska Prison (actually there is nothing but a deck. No bar, no commodity dealer, no equipment dealer and no shipdealer). So you have to do more than just edit market_ships.ini; you have to create a shipdealer at the Alaska Prison.

You have to study a couple of bases and rooms files, to understand how its done.

Let's take Houston for an example.

in the folder DATA\UNIVERSE\SYSTEMS\LI04\BASES there is a file li04_01_base.ini.txt . This is where the base at planet Houston is setup.

The contents are:

[BaseInfo
nickname = Li04_01_Base
start_room = Cityscape

[Room
nickname = Bar
file = Universe\Systems\Li04\Bases\Rooms\Li04_01_bar.ini

[Room
nickname = Cityscape
file = Universe\Systems\Li04\Bases\Rooms\Li04_01_cityscape.ini

[Room
nickname = Trader
file = Universe\Systems\Li04\Bases\Rooms\Li04_01_trader.ini

[Room
nickname = Equipment
file = Universe\Systems\Li04\Bases\Rooms\Li04_01_equipment.ini

[Room
nickname = ShipDealer
file = Universe\Systems\Li04\Bases\Rooms\Li04_01_shipdealer.ini


As you can see, these rooms point to the room-files in the folder DATA\UNIVERSE\SYSTEMS\LI04\BASES\ROOMS So there are 5 files in whcih these rooms are setup. Sometimes there are less than 5 files, and the shipdealer (if present) is located on the deck; there is a ''virtualroom'' instuction in the room-file then.

I have no time to elaborate any further, but I hope this might help you on your way. Just study a couple of bases and their rooms, and you'll probably figure it out.



"We are a way of the Cosmos to know itself"

-- Carl Sagan

Post Sun May 25, 2003 2:26 am

ok i have imported the new system mod Da01 and set the newcharacter.ini to start at the station there

i have imported the tie fighters for sale at the station and they work fine

i then imported the battleship missouri to that system from texas as it sells the x wing


[Object
nickname = Da01_02 // renamed this only
ids_name = 196795
pos = -73176, 0, 42831
archetype = l_dreadnought
ids_info = 65869
base = Li04_03_Base
dock_with = Li04_03_Base
reputation = li_n_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_captain_head, li_male_elite_body
difficulty_level = 4
loadout = li_dreadnought_li_01
pilot = pilot_solar_hardest

i can fly to the station and buy the x-wing but when i launch the game crashes to desktop

i've also had no luck in creating a tie fighter faction to patrol the system

i edited the faction_prop.ini to include

[FactionProps
affiliation = tie_n_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_tie_n
jump_preference = jumpgate
npc_ship = tie_n_grp_tie_defender_d1-3
npc_ship = tie_n_grp_tie_defender_d4
npc_ship = tie_n_grp_tie_defender_d5
npc_ship = tie_n_grp_tie_defender_d6
npc_ship = tie_n_grp_tie_defender_d7
npc_ship = tie_n_grp_tie_defender_d8
npc_ship = tie_n_grp_tie_defender_d9
npc_ship = tie_n_grp_tie_defender_d10
npc_ship = tie_n_grp_tie_defender_d11-19


then edited the Da01.ini

[zone
nickname = Zone_Da01_001_Station_Da01_01
pos = -83176, 0, 43831
rotate = 0, 104, 0
shape = SPHERE
size = 7000
comment = Manhattan
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = tie_n_grp, base_cluster_law
relief_time = 10
faction_weight = tie_n_grp, 12

but that crashed the game also

help

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