Docking problem (game crashes)
Well I imported my Darkfighter but now there is a problem with docking. I was testing it in SP and was playing mission when you need to deliver Ash Croft (alien artifact dealer) to Missouri battleship. when I started docking game crashed, because I do not know what the problem is, I decided to ask some of you people that might know. Here is the shiparch:
[Ship
ids_name = 230000
ids_info = 60000
ship_class = 0
nickname = dark_fighter
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 25
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 100000
DA_archetype = ships\darknes\darkfighter\darkfighter.cmp
material_library = ships\darknes\darkfighter\darkfighter.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_09, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_08, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_07, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_06, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_05, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_04, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_03, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_02,HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
o)==[::::::::::::> May strong survive and weak burn<::::::::::::==(o
[Ship
ids_name = 230000
ids_info = 60000
ship_class = 0
nickname = dark_fighter
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 25
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 100000
DA_archetype = ships\darknes\darkfighter\darkfighter.cmp
material_library = ships\darknes\darkfighter\darkfighter.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_09, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_08, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_07, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_06, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_05, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_04, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_03, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_02,HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_gun_special_01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04,
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
o)==[::::::::::::> May strong survive and weak burn<::::::::::::==(o