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TO ALL MOD MAKERS!

The general place to discuss MOD''ing Freelancer!

Post Mon May 19, 2003 4:28 am

TO ALL MOD MAKERS!

I have an idea, that I think all future mods should have in their readme, a list of the changes made... example...

changes made to weapon_equip.ini
[Gun
nickname = fc_lr_gun01_mark01
ids_name = 263181
ids_info = 264181
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 6.110000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition
nickname = fc_lr_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

then you could cut & paste that into your weapon_equip.ini, so you could have several mods at the same time. You know what im saying? the Armada 2 modding community regularily does this, and I think you would all like this idea, cause personally i hate searching for ships/weapons/changes in another modders .ini, especially when they dont specify what lines they changed in their readme...

Post Mon May 19, 2003 4:48 pm

this is just a suggestion for you but you can use a program that compares two files side by side.
heres one shareware program that works called (download name ed28.zip)
the programs name is ExamDiff Pro

Happpy Hunting

Post Mon May 19, 2003 6:38 pm

To be honest, that would only work on simple mods.

Once you get to one of the bigger mods things suddenly get so complex and interwoven the average user would not be able to successfully combine mods.

Giskard

Post Tue May 20, 2003 12:14 pm

true Giskard but not all people are as addicted to editing this game as you seem to be. I use this program while working on code and script
I hope you got some rest
you just knew I would have something to say I think you do it on purpose just to see if I'm awake. ok now you can go back to work

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