TO ALL MOD MAKERS!
I have an idea, that I think all future mods should have in their readme, a list of the changes made... example...
changes made to weapon_equip.ini
[Gun
nickname = fc_lr_gun01_mark01
ids_name = 263181
ids_info = 264181
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 6.110000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition
nickname = fc_lr_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
then you could cut & paste that into your weapon_equip.ini, so you could have several mods at the same time. You know what im saying? the Armada 2 modding community regularily does this, and I think you would all like this idea, cause personally i hate searching for ships/weapons/changes in another modders .ini, especially when they dont specify what lines they changed in their readme...
changes made to weapon_equip.ini
[Gun
nickname = fc_lr_gun01_mark01
ids_name = 263181
ids_info = 264181
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 6.110000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition
nickname = fc_lr_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
then you could cut & paste that into your weapon_equip.ini, so you could have several mods at the same time. You know what im saying? the Armada 2 modding community regularily does this, and I think you would all like this idea, cause personally i hate searching for ships/weapons/changes in another modders .ini, especially when they dont specify what lines they changed in their readme...