Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

From one mod maker to another.

The general place to discuss MOD''ing Freelancer!

Post Fri May 16, 2003 7:36 pm

From one mod maker to another.

Hello all.

My god, you would not believe how much im learning from simply trying to find one lousy bug in the Newmars system. Its all whirling around in my head right now. Too much to post so I thought id list some of the areas ive learnt about and some of the areas I need to learn about so you guys can ask questions or post answers.

Mbase.ini: Complex but straight forward stuff.
I figured out how over 60% of this file works. All i need to do is add my own missions and then its 100%.

Zone traffic: Easy stuff
I believe i found my crash in the amount of zone traffic in my newmars ini file. I thought I knew how to control the amount of traffic but i didnt, now i do.

Its partly the density = line in your zone entries.

Custom News: Easy to do.
I have custom news in my Newmars now and custom rumours in the base, see mbases.ini if you dont want to ask me questions.

Custom Rumours: Easy to do.
I believe i partially understand how custom jumpgates work. Posted this info before someplace. I actually have working custom gates.

Engine mods: Easy to do
(and probably done already several times lol).
I also have flameless engines and thrusters on one of my Bio ships but thats easy.

What i need answers to are.

Getting the Asteriod areas to show up on the mini map once found. Currently they dont.

I need to know how the missions briefcase works in order to fix and "come back when your friendlier to this base" bug my mods got.

So if i can you or you can help me, post below or email me.

Giskard


Edited by - giskard on 16-05-2003 20:39:53

Post Sat May 17, 2003 12:24 am

maybe i can help with the "not showing asteroid fields" problem.
I already figured out that the type of the field shown on the system map is defined by property_flag (32768 is nebula in general). Your problem maybe has something to do with the visit flag...imho the game uses this to decide when you see what. But it looks like it saves the information in the savegame (makes sense because the game has to save what you know on the map) so it's difficult to test it. The example below does work, at least for nebulas, the nebs show up on map when you get in range.

[Zone
comment = . kuryo_cloud
damage = 50
ids_info = 65969
ids_name = 261294
interference = 0.700000
music = zone_nebula_dmatter
nickname = rs000_Zone_kuryo_cloud_onSPOI_8
pos = -13452, 0, 35405
property_flags = 32768
property_fog_color = 30.000000,30.000000,30.000000
rotate = 0, 0, 0
shape = ellipsoid
size = 11274, 11008, 11274
sort = 99.500000
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
visit = 32

To the mission problem:
What exactly do you have for now in your mod?
You have to add some vignette areas to your system, which have to be in an encounter zone! Also there are three types of vignettes, make sure you got the right one.
If it always says "come back when you're friendlier" i would guess something in the mbases.ini is wrong. Otherwise it would say "no missions available, to many players are accessing the job board". So maybe when you post what you already did we can get it to work


Edited by - Cpt.Kazo on 17-05-2003 01:32:26

Post Sat May 17, 2003 3:41 pm

You may be onto something with the properties line. I'll take a look and give it a try. I noticed certain shape lines for asteriods dont show up or cause an asteriod belt to vanish from the mini map the moment i edit that line. Also it seems any nebula or asteriod belt that covers the enter system wont show up either, even if it did show up before.

Mbases could be the reason, my mission suitcase started giving that error shortly after i added my new system and bases. Though the missions do work if you get one from one of the charaters in the bar instead of the suitcase. Which should tell you have i working vengata area. Excuse my spelling. Mbases seems to be mainly concerned with rumours, plot related mission and characters in each area to sell goods. I checked a lot of the ids for the missions in mbase.ini and nearly all of them where single player plot missions from what i could tell or single player plot related rumours.

The visit line in all systems changes values after the player visits that system. This is something i have confirmed my self after seeing a new jumpgates visit line go from 0 to 32 and several new zones also go from zero to positive figures. I dont believe the save is used for such things. Also multiplayer seems to declare a lot of systems as visited for new characters. So i think the visited line is shared between all players who use the same computer.

What i have done so far in my mod. humm. Try this list of edited files

Shadow Ship.
Freelancer\DATA\MISSIONS\npcships.ini
Freelancer\DATA\MISSIONS\faction_prop.ini
Freelancer\DATA\MISSIONS\formations.ini
Freelancer\DATA\MISSIONS\ENCOUNTERS\area_shadowassault.ini
Freelancer\DATA\EQUIPMENT\goods.ini
Freelancer\DATA\EQUIPMENT\st_equip.ini
Freelancer\DATA\EQUIPMENT\weapon_equip.ini
Freelancer\DATA\EQUIPMENT\engine_equip.ini
Freelancer\DATA\SHIPS\loadouts.ini
Freelancer\DATA\SHIPS\shiparch.ini
Freelancer\DATA\SHIPS\NOMAD\NO_BATTLESHIP\shadowcruiser.cmp
Freelancer\DATA\SHIPS\NOMAD\NO_BATTLESHIP\shadowcruiser.sur
Freelancer\DATA\SHIPS\NOMAD\NO_BATTLESHIP\shadowcruiser.mat


Hostile Universe Hyperspace files.

freelancer\Mods\Data\SOLAR\solararch.ini
freelancer\Mods\Data\SOLAR\loadouts.ini
freelancer\Mods\Data\SOLAR\NEBULA\hs01_bermejo_barrier_cloud.ini
freelancer\Mods\Data\SOLAR\DOCKABLE\b5jumpgate.sur
freelancer\Mods\Data\SOLAR\DOCKABLE\b5jumpgate.mat
freelancer\Mods\Data\SOLAR\DOCKABLE\b5jumpgate.cmp
freelancer\Mods\Data\UNIVERSE\universe.ini
freelancer\Mods\Data\UNIVERSE\SYSTEMS\Li01\li01.ini
freelancer\Mods\Data\UNIVERSE\SYSTEMS\RH01\rh04.ini
freelancer\Mods\Data\UNIVERSE\SYSTEMS\BR01\br01.ini
freelancer\Mods\Data\UNIVERSE\SYSTEMS\KU01\ku01.ini
freelancer\Mods\Data\UNIVERSE\SYSTEMS\YO01\yo01.ini
freelancer\Mods\Data\UNIVERSE\SYSTEMS\HS01\hs01.ini

Hostile Universe V3 Modded File List.

Freelancer\DATA\EQUIPMENT\market_commodities.ini
Freelancer\DATA\EQUIPMENT\market_misc.ini
Freelancer\DATA\EQUIPMENT\market_ships.ini
Freelancer\DATA\EQUIPMENT\goods.ini
Freelancer\DATA\EQUIPMENT\engine_equip.ini
Freelancer\DATA\EQUIPMENT\engine_good.ini
Freelancer\DATA\EQUIPMENT\weapon_good.ini
Freelancer\DATA\EQUIPMENT\weaponmoddb.ini
Freelancer\DATA\EQUIPMENT\st_good.ini
Freelancer\DATA\EQUIPMENT\st_equip.ini
Freelancer\DATA\MISSIONS\empathy.ini
Freelancer\DATA\MISSIONS\Mbases.ini
Freelancer\DATA\MISSIONS\News.ini
Freelancer\DATA\MISSIONS\npcships.ini
Freelancer\DATA\MISSIONS\faction_prop.ini
Freelancer\DATA\MISSIONS\mshipprops.ini
Freelancer\DATA\MISSIONS\pilots_population.ini
Freelancer\DATA\MISSIONS\shipclasses.ini
Freelancer\DATA\RANDOMMISSIONS\vignetteparams.ini
Freelancer\DATA\CHARACTERS\newcharacter.ini
Freelancer\DATA\UNIVERSE\universe.ini
Freelancer\DATA\UNIVERSE\SYSTEMS\RH04\RH04.ini
Freelancer\DATA\UNIVERSE\SYSTEMS\LI01\Li01.ini
Freelancer\DATA\SHIPS\loadouts.ini
Freelancer\DATA\SHIPS\shiparch.ini
Freelancer\EXE\mpnewcharacter.fl
Freelancer\EXE\freelancer.ini
G:\Freelancer\DATA\SOLAR\stararch.ini
\Freelancer\DATA\initialworld.ini


New files Added:
freelancer\Data\SOLAR\ASTEROIDS\yo01_rock_asteroids.ini
freelancer\Data\SOLAR\NEBULA\yo01_frankjg_smog_cloud.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\yo01.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_01_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_02_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_03_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_04_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_05_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_06_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_01_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_01_cityscape.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_01_equipment.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_01_shipdealer.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_01_trader.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_02_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_02_deck2.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_02_deck.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_03_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_03_deck.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_04_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_04_deck2.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_04_deck.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_05_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_05_deck2.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_05_deck.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_06_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_06_deck2.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_06_deck.ini
Freelancer\DATA\COCKPITS\LIBERTY\cargo1.ini
Freelancer\DATA\COCKPITS\LIBERTY\cargo2.ini
Freelancer\DATA\COCKPITS\LIBERTY\cylon.ini
Freelancer\DATA\COCKPITS\LIBERTY\xwing.ini
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\x_wing.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\x_wing.mat
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\x_wind.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\cylon.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\cylon.mat
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\cylon.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\rs_starfury.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\rs_starfury.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\rs_starfury.mat
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_b5cargo1.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_b5cargo1.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_b5cargocyl1.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_b5cargocyl1.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_b5cargo.mat
Freelancer\DATA\MISSIONS\encounters\area_battleship_defend.ini
Freelancer\DATA\MISSIONS\encounters\area_battleship_defend2.ini
Freelancer\DATA\MISSIONS\encounters\area_battleship_assault.ini
Freelancer\EXE\respawnbases.dll
Freelancer\EXE\respawnships.dll
Freelancer\EXE\respawnuniverse.dll

Giskard

Post Sat May 17, 2003 4:19 pm

Heres my nebula and one of my asteriod entries from newmars.ini.

[zone
nickname = Zone_yo01_ne_asteriods_cloud
ids_name = 261208
pos = 25000, 0, -35000
shape = SPHERE
size = 20000
property_flags = 32768
property_fog_color = 45.000000, 48.000000, 50.000000
pop_type = nonlootable_ast_field
spacedust = asteroiddust
spacedust_maxparticles = 125
visit = 128
sort = 99.500000

[zone
nickname = Zone_yo01_farscape_asteriods
ids_name = 261208
pos = 39000, 0, -1500
shape = SPHERE
size = 20000
property_flags = 66
pop_type = nonlootable_ast_field
spacedust = asteroiddust
spacedust_maxparticles = 125
visit = 128
sort = 99.500000

Changing the shape results in the nebula and everything in it vanishing completely.

Giskard

Post Sat May 17, 2003 4:59 pm

impressive list but let me go through it point by point:

First to the nebulas/asteroids:
****************************************
- property_flags
...defines the type of the field shown on minimap (32768 is nebula, 514 / 66 and a bunch more are roids)
- property_fog_color
...defines the color of the nebula on the minimap (not in space self) RGB values
- visit
...defines what is shown when. I do not yet know which value means what (except that its bitcode). But i tried your visit = 128 with my fields and they do not show up. So my suggestion set it to 32, it works.

About the altering of visit lines in ini's:
***********************************************
I never encountered it, i have a whole bunch of modded ini's open when i test it by playing and my editor would mourn around if they were altered during gameplay. But since i only play MP with the test server running on my maschine i'm not sure if this problem is related with SP. But to be honest it sounds quite odd. Would make no sense for the game to edit lines out of the inis.

Missions:
***********
I see i should have been more precisely when i said "what you've done in your mod till now" my fault. I meant the mbase.ini. The following line is from my mod, it works tried it:

[MBase
nickname = co_nws_grp_1_base
local_faction = co_nws_grp
diff = 1
msg_id_prefix = gcs_refer_base_Li01_01_Base

[MVendor
num_offers = 18, 22

[BaseFaction
faction = co_nws_grp
weight = 100
offers_missions
mission_type = DestroyMission, 0.000000, 99.442387, 100

as you can see i set the mission level to the whole range possible to get all types. Works.

Post Sat May 17, 2003 7:31 pm

That's a list of all possible minimap fields set by property_flag:
Exclusion = 65536
Nebula = 32768
- = 16384
BlackStuff? = 8192
Mines = 4096
Ice = 2048
Bio = 1024
Lava = 512
Ice = 256
Debris = 128
Rock = 64
- = 32
- = 16
- = 8
- = 4
- = 2

Post Sun May 18, 2003 1:58 pm

Cpt.Kazo

Thanks mate, those settings work for my asteriods. Got them showing up at last

The Nebula is still not showing up though but that may be because the game doesnt allow a nebula and an asteriod belt to be visable at the same time. Not sure.

Heres my Nebula entry.

[zone
nickname = Zone_yo01_center_cloud
pos = -35000, 0, 35000
rotate = 0, 0, 0
shape = SPHERE
size = 25000
property_flags = 32768
interference = 0.700000
property_fog_color = 30.000000,30.000000,30.000000
spacedust = asteroiddust
spacedust_maxparticles = 125
visit = 32
sort = 25

Might be the sort line. Not sure.

Also about the interference = line.

Do you know how the values work, i need to cut down sensor visablity but first I need to know how this works so I can set the values correctly.

Thanks again for help.

This is some of the info that was missing from my System tutorial in the tutorial forum. So its a long term problem ive had. Many thanks

I'll be back about that mbase problem shortly. Got lots of stuff being editing. the above list now looks like this

Hostile Universe V4 Modded File List.

Freelancer\EXE\mpnewcharacter.fl
Freelancer\EXE\freelancer.ini
Freelancer\EXE\respawnbases.dll
Freelancer\EXE\respawnships.dll
Freelancer\EXE\respawnuniverse.dll
Freelancer\DATA\initialworld.ini
Freelancer\DATA\EQUIPMENT\market_commodities.ini
Freelancer\DATA\EQUIPMENT\market_misc.ini
Freelancer\DATA\EQUIPMENT\market_ships.ini
Freelancer\DATA\EQUIPMENT\goods.ini
Freelancer\DATA\EQUIPMENT\engine_equip.ini
Freelancer\DATA\EQUIPMENT\engine_good.ini
Freelancer\DATA\EQUIPMENT\weapon_good.ini
Freelancer\DATA\EQUIPMENT\weapon_equip.ini
Freelancer\DATA\EQUIPMENT\weaponmoddb.ini
Freelancer\DATA\EQUIPMENT\st_good.ini
Freelancer\DATA\EQUIPMENT\st_equip.ini
Freelancer\DATA\MISSIONS\empathy.ini
Freelancer\DATA\MISSIONS\Mbases.ini
Freelancer\DATA\MISSIONS\News.ini
Freelancer\DATA\MISSIONS\npcships.ini
Freelancer\DATA\MISSIONS\faction_prop.ini
Freelancer\DATA\MISSIONS\mshipprops.ini
Freelancer\DATA\MISSIONS\pilots_population.ini
Freelancer\DATA\MISSIONS\shipclasses.ini
Freelancer\DATA\MISSIONS\formations.ini
Freelancer\DATA\MISSIONS\encounters\area_battleship_defend.ini
Freelancer\DATA\MISSIONS\encounters\area_battleship_defend2.ini
Freelancer\DATA\MISSIONS\encounters\area_battleship_assault.ini
Freelancer\DATA\MISSIONS\ENCOUNTERS\area_shadowassault.ini
Freelancer\DATA\RANDOMMISSIONS\vignetteparams.ini
Freelancer\DATA\CHARACTERS\newcharacter.ini
freelancer\Data\UNIVERSE\universe.ini
freelancer\Data\UNIVERSE\SYSTEMS\Li01\li01.ini
freelancer\Data\UNIVERSE\SYSTEMS\RH01\rh04.ini
freelancer\Data\UNIVERSE\SYSTEMS\BR01\br01.ini
freelancer\Data\UNIVERSE\SYSTEMS\KU01\ku01.ini
Freelancer\DATA\UNIVERSE\SYSTEMS\RH04\RH04.ini
freelancer\Data\UNIVERSE\SYSTEMS\HS01\hs01.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\yo01.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_01_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_02_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_03_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_04_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_05_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\yo01_06_base.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_01_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_01_cityscape.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_01_equipment.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_01_shipdealer.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_01_trader.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_02_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_02_deck2.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_02_deck.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_03_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_03_deck.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_03_deck2.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_04_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_04_deck2.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_04_deck.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_05_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_05_deck2.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_05_deck.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_06_bar.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_06_deck2.ini
freelancer\Data\UNIVERSE\SYSTEMS\YO01\BASES\ROOMS\yo01_06_deck.ini
Freelancer\DATA\SHIPS\loadouts.ini
Freelancer\DATA\SHIPS\shiparch.ini
Freelancer\DATA\SHIPS\respawn\x_wing.cmp
Freelancer\DATA\SHIPS\respawn\x_wing.mat
Freelancer\DATA\SHIPS\respawn\x_wind.sur
Freelancer\DATA\SHIPS\respawn\cylon.cmp
Freelancer\DATA\SHIPS\respawn\cylon.mat
Freelancer\DATA\SHIPS\respawn\cylon.sur
Freelancer\DATA\SHIPS\respawn\rs_starfury.sur
Freelancer\DATA\SHIPS\respawn\rs_starfury.cmp
Freelancer\DATA\SHIPS\respawn\rs_starfury.mat
Freelancer\DATA\SHIPS\respawn\rs_b5cargo1.cmp
Freelancer\DATA\SHIPS\respawn\rs_b5cargo1.sur
Freelancer\DATA\SHIPS\respawn\rs_b5cargocyl1.cmp
Freelancer\DATA\SHIPS\respawn\rs_b5cargocyl1.sur
Freelancer\DATA\SHIPS\respawn\rs_b5cargo.mat
Freelancer\DATA\SHIPS\respawn\fdxf1.sur
Freelancer\DATA\SHIPS\respawn\fdxf1.cmp
Freelancer\DATA\SHIPS\respawn\fdxf1.mat
Freelancer\DATA\SHIPS\respawn\ldp4.sur
Freelancer\DATA\SHIPS\respawn\ldp4.cmp
Freelancer\DATA\SHIPS\respawn\ldp4.mat
Freelancer\DATA\SHIPS\respawn\phoenix.sur
Freelancer\DATA\SHIPS\respawn\phoenix.cmp
Freelancer\DATA\SHIPS\respawn\phoenix.mat
Freelancer\DATA\SHIPS\respawn\shadowcruiser.cmp
Freelancer\DATA\SHIPS\respawn\shadowcruiser.sur
Freelancer\DATA\SHIPS\respawn\shadowcruiser.mat
Freelancer\DATA\SHIPS\respawn\cargo1.ini
Freelancer\DATA\SHIPS\respawn\cargo2.ini
Freelancer\DATA\SHIPS\respawn\cylon.ini
Freelancer\DATA\SHIPS\respawn\xwing.ini
Freelancer\DATA\SHIPS\respawn\dropship.ini
Freelancer\DATA\SOLAR\stararch.ini
freelancer\Data\SOLAR\solararch.ini
freelancer\Data\SOLAR\loadouts.ini
freelancer\Data\SOLAR\DOCKABLE\b5jumpgate.sur
freelancer\Data\SOLAR\DOCKABLE\b5jumpgate.mat
freelancer\Data\SOLAR\DOCKABLE\b5jumpgate.cmp
freelancer\Data\SOLAR\NEBULA\hs01_bermejo_barrier_cloud.ini
freelancer\Data\SOLAR\NEBULA\yo01_frankjg_smog_cloud.ini
freelancer\Data\SOLAR\ASTEROIDS\yo01_rock_asteroids.ini

Removed
freelancer\Data\SOLAR\ASTEROIDS\yo01_badlands_asteroids.ini
freelancer\Data\SOLAR\NEBULA\yo01_centerdark_cloud.ini
Freelancer\DATA\COCKPITS\LIBERTY\train.ini
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_cargo.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_cargo.mat
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_cargo.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\x_wing.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\x_wing.mat
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\x_wind.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\cylon.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\cylon.mat
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\cylon.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\rs_starfury.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\rs_starfury.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_ELITE\rs_starfury.mat
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_b5cargo1.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_b5cargo1.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_b5cargocyl1.cmp
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_b5cargocyl1.sur
Freelancer\DATA\SHIPS\LIBERTY\LI_FREIGHTER\rs_b5cargo.mat

Lots of changes are the list shows.

Giskard

Post Sun May 18, 2003 2:23 pm

Cpt.Kazo:

More info on the mission case problem.

I noticed during testing that the zones are actually neutral even though im friendly towards the owners of those zones (zones as in owned zones not exclusion or vegetta zones). So the mission case problem may actually be related to that. Hostile zones appear red as normal. No problem there.

Here is one of the zones that appears as neutral on the mini map.

[zone
nickname = Zone_yo01_001_Newmars_yo01_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 10000
comment = Newmars
sort = 1
toughness = 1
density = 8
repop_time = 10
max_battle_size = 4
pop_type = li_p_grp, base_cluster_law
relief_time = 15
faction_weight = li_p_grp, 6
faction_weight = gd_bh_grp, 2
faction_weight = co_rs_grp, 5
faction_weight = co_hsp_grp, 5
faction_weight = co_os_grp, 4
faction_weight = co_shi_grp, 4
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_rs_grp, 0.110000
encounter = area_trade_transport, 1, 0.090000
faction = co_hsp_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_shi_grp, 0.100000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000

The Police Factions that patrol it are friendly not neutral. So they do not match the zones alignment.

I think this is problem thats casing the mission case issue but it is effecting all systems and not just my newmars system. So i am probably wrong here.My mbase entry is huge so I wont post it just yet. I'll probably post extracts after ive looked into some stuff.

Giskard

Post Sun May 18, 2003 3:29 pm

Got the Nebulas working too now.

I was sharing zone entries for the asteriods and nebulas so the game would only display 1 of them on the mini map. Now i seperated them, they bot display. I also have the sensors stuff working too.

Thanks for the help on this

Giskard

Post Sun May 18, 2003 6:50 pm

Hmm, i don't think you're missing missions problem is related to the reputation of the zone. My zones are all neutral (i never realized there are differences). On epossible reason could be that there are no unlawful encounters in your zone. I think the game takes the information about the possible factions for missions out of the encounter zone. So your zone would only allow missions against e.g. l_p_grp so you would need a pirate base to offer the missions.

Post Sun May 18, 2003 9:29 pm

I see why you would think that. Perhaps i should post another zone that is unlawful so you can see how my lawful/unlawful zones work.

[zone
nickname = Zone_libertyrogues_attack1
pos = 0, 0, -10000
rotate = 0, 0, 0
shape = SPHERE
size = 10000
comment = Newmars
sort = 1
toughness = 5
density = 6
repop_time = 90
max_battle_size = 4
pop_type = li_n_grp, base_cluster_law
relief_time = 30
faction_weight = fc_rh_grp, 4
faction_weight = fc_lr_grp, 6
faction_weight = fc_x_grp, 3
faction_weight = fc_j_grp, 4
faction_weight = li_n_grp, 2
faction_weight = li_p_grp, 4
density_restriction = 4, unlawfuls
encounter = area_assault, 3, 0.070000
faction = fc_rh_grp, 1.000000
faction = fc_lr_grp, 1.000000
faction = fc_x_grp, 1.000000
faction = fc_j_grp, 1.000000
encounter = area_battleship_defend2, 10, 0.070000
faction = li_n_grp, 1.000000
encounter = area_defend, 5, 0.070000
faction = li_n_grp, 1.000000
faction = li_p_grp, 1.000000

I have several of theses operating in areas close to the other zones.
Hostile activity is actually present in most areas using these. The missions from the characters in the bar only started working once a zone like this one was placed. Even the vegetta zones didnt get the missions working on their own. So perhaps a base i needed for the Case as you suggest.

Giskard

Post Sun May 18, 2003 11:45 pm

My workaround for this problem is simple. I have an encounter zone enclosing the whole system. It has a density of 1 so you normarly encounter only one group and the propability is set very low...the result is you can encounter scouts, smugglers and trader throughout the whole system, but only seldomly. As a side effect all my vignette areas work properly because i have all factions present in this system in my systemwide encounter zone.

Return to Freelancer General Editing Forum