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I can only show 9 engines..Anyone do more?

The general place to discuss MOD''ing Freelancer!

Post Fri May 16, 2003 1:40 am

I can only show 9 engines..Anyone do more?

I have 11 engines on the freighter Im working on the total I can get it to display is 9.

Anyone else figure out how to do more..

Porsche

Post Fri May 16, 2003 2:41 am

With 11 engines you'd better watch the thrust factor or you might have non-cruise warp speed.

Post Fri May 16, 2003 10:37 am

yup 21 .

i have 21 engine mounts (only one real engine installed) it gives a real nice solid bar of engine trail.

the trick here i found is the naming convention. in 1-9 you will be using hardpoints HpEngine01-HpEngine09 for anything higher you need to use HpEngine0xx (please note the 0/zero before the xx) i.e engine 19 would be HpEngine019

the other thing you need to remember is in your shiparch.ini to set the line num_exhaust_nozzles = x (where x is the number of engines you have). (just in case anyone else wants to try this)

American Scientists spent millions developing the perfect writing utensil; It writes in Zero-gravity, upside down, under water, in space... The Russians used a Pencil.

Post Fri May 16, 2003 11:07 pm

ah ha same for like missles and stuff?

Mess With the Best Die lIke the Rest

Post Sat May 17, 2003 7:43 am

Thanks free spirit thats what I was looking for.

Porsche

Post Sat May 17, 2003 6:35 pm

does this work for weps?

Mess With the Best Die lIke the Rest

Post Sun May 18, 2003 10:07 am

have you ever thought of trying it to find out (that strangley is how the rest of us do it)?

and what the f$&%£*g h@!l does ,and i quote , "ah ha same for like missles and stuff?" mean?

oh and the answer is yes it does work (also what is your obssesion with bigger/lots of guns? it is more fun to hone your skills with a crap ship against overwelming odds than to go into every encounter knowing you can just sit there killing everything, its like shooting tin cans i.e. safe and boring?)

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