NEW WEAPON PROBLEM
I imported new weapon models and made files necessary and I can buy that weapon but it does not show up and it does not fire.
Here is what I did.
1. Made gun in doga and exported it to .dxf file.
2. Imported that file into milkshape and added hard points HpConnect and HpFire01. Exported to .cmp and placed the file in data/equipment\models\weapons.
3. Added new weapon in weapon_equip
[Munition
nickname = killer_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 316.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_04_impact
const_effect = li_plasma_04_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = killer
ids_name = 000099
ids_info = 000045
DA_archetype = equipment\models\weapons\gun1.cmp
material_library = equipment\models\weapons\gun1.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 65.879997
refire_delay = 0.500000
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = li_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = killer_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
4.Added weapon in weapon_good
[Good
nickname = killer
equipment = killer
category = equipment
price = 8
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 000013
ids_info = 000014
shop_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
6.Added weapon to market_misc for Li01_01_base
MarketGood = killer, 0, -1, 10, 10, 0, 1
I would be grateful for any help, and I apologize if this was already posted before.
o)==[::::::::::::> May strong survive and weak burn<::::::::::::==(o
Here is what I did.
1. Made gun in doga and exported it to .dxf file.
2. Imported that file into milkshape and added hard points HpConnect and HpFire01. Exported to .cmp and placed the file in data/equipment\models\weapons.
3. Added new weapon in weapon_equip
[Munition
nickname = killer_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 316.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_04_impact
const_effect = li_plasma_04_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = killer
ids_name = 000099
ids_info = 000045
DA_archetype = equipment\models\weapons\gun1.cmp
material_library = equipment\models\weapons\gun1.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 65.879997
refire_delay = 0.500000
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = li_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = killer_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
4.Added weapon in weapon_good
[Good
nickname = killer
equipment = killer
category = equipment
price = 8
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 000013
ids_info = 000014
shop_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
6.Added weapon to market_misc for Li01_01_base
MarketGood = killer, 0, -1, 10, 10, 0, 1
I would be grateful for any help, and I apologize if this was already posted before.
o)==[::::::::::::> May strong survive and weak burn<::::::::::::==(o