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Adding ships to Planets

The general place to discuss MOD''ing Freelancer!

Post Mon May 12, 2003 8:08 pm

Adding ships to Planets

I'm Tryiny to combine severel ship mods in to one large mod pack, and I', having troble adding them to markets. I edit the markets ship ini but they still don't show up. What am I doing wrong. The mod packs I'm combineing are the slave1/awing/bwing mod, the xwing/tie mod, and the cylon fighter out of the fire balance mod. Help Please.

Post Mon May 12, 2003 11:43 pm

well u cant have more then 3 ships sold at 1 base that might be ur prob

Mess With the Best Die lIke the Rest

Post Tue May 13, 2003 3:04 pm

Thats what I thought but I checked that. Didn't help.

Post Tue May 13, 2003 3:40 pm

What base are you trying to add the new ships to, and can you post the relevant section from your market_ships.ini file?

Post Tue May 13, 2003 9:55 pm

try this if u are selling a ship well trying to sell a ship at a base where no other hsips are sold u wont have luck because u need to set up a buy room and stufff i dun no how to do that sell at bases that already sells ships and make sure its at a base u can actually access also

Mess With the Best Die lIke the Rest

Post Wed May 14, 2003 4:21 am

These are the ships as follows

Slave1 Firespray Assault Fighter =The ship is buyable from Calif. Minor, BS Essex, BS Nagumo and Freeport 9.

xwing=New london, Manhattan, BS Norfolk.

Dodonna/Blissex Awing. It's buyable on Calif minor, BS Hood and Freeport 9.

-included Cylon Heavy Fighter with a 4/2 weapon config, a new missile launcher and new infocard. It's buyable at pitssburg.

-rhino freighter now buyable at BS Missouri.

-added support for Slayn&Korpil Bwing, with infocard, weapons loadout(8/2 gunsturrets) and engine sounds,its buyable in Planet Crete, Ruiz base and Frankfurt.

-added Starviper Colonial fighter with infocard, engine sound and a 4/1/2 weapon config
-added Starfury (both ship are from Hostile Universe mod) with 6/0/1 weapons, infocard and engine.
-both ships are buyable at Planet Los Angeles and Battleship Suffolk in New London

Tie Defender= BS Hood, BS Nagumo.

Tie Fighter = Pittsburg, Mactan base.

Tie Interceptor = California Minor

All of these come out of the Firebalancemodv06c. I'm using that market_ships.ini.

All I want is the ships not the rest of the mod.

Post Wed May 14, 2003 5:42 am

Guess I'll toss my question in here as well. I'm hoping that everything else about the ship is correct, I just want to get it into the Manhatten ship dealer. You mentioned that a dealer can't sell more than three ships, but the Li01_01_base part of the market_ships.ini has a pretty long list in it. How do I tell which 3 entries are the ships that are sold?

Post Wed May 14, 2003 10:10 am

Have a closer look:

marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 1, 1, 0, 1, 1

first line has 0, 0, 1 whereas the second has 1, 1, 0...that's the important stuff.
First line means this base does not sell this ship, second line means base sells this ship. So in market_ships.ini all bases have the entries for all ships, but only 3 are set to "purchaseable" at a time.

Post Wed May 14, 2003 3:54 pm

Well, I managed to get some weird new thing in the ship dealer on Manhatten, but it isn't quite what it should be. It's an "Omicron Gamma" that costs several million dollars but doesn't have any info. Seems like there's a wrong reference in something I added to the files. Anyone seen this before?

Edit: Well, I figured out why it still cost over 500k even when I dropped the price of the ship to almost nothing- it comes with 4 Silver Fires, which cost over 100k each.

Edited by - Dragonslicer on 14-05-2003 17:31:11

Post Wed May 14, 2003 9:29 pm

what the helll is an omicron gamma

Mess With the Best Die lIke the Rest

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