Mon May 12, 2003 3:31 pm by bakedpotato
how to mod a sheilds stats its possible i know, but what file and where in the
file? freelancer/data/equipment/st_equip.ini
example-works with all shields including all npc shields-nickname = npc_shield01
[ShieldGenerator;add the other[
nickname = shield01_mark03_lf
ids_name = 263791
ids_info = 264791
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750 ;max hit points i can put on my sheild/use imagination
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 8000;a recharge rate of something ;radical like 8000
max_capacity = 1124;xxxx can change
toughness = 11.200000;xxxx can change
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12;xx can change
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
oh.. and can anyone get me a link to a tut on weapon damage editing? it'd be realy helpfull if i could learn editing myself,
I dont know how to make links yet, sorry