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slicer beam cannon

The general place to discuss MOD''ing Freelancer!

Post Sun May 11, 2003 3:46 pm

slicer beam cannon

been looking for a nice beam weapon? ive made one.





I love the nomad fighter, its so fun to fly.

Post Sun May 11, 2003 4:07 pm

heres the code:



first look up in weapon_equip


gun01_mark01


replace it with this:


[Munition
nickname = li_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30.600000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun
nickname = li_gun01_mark01
ids_name = 263175
ids_info = 264175
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 15000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2
refire_delay = 0.00001
muzzle_velocity = 10000
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 3
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100




then in data/fx
theres a file called beam_effects.ini



look up pi_photon_01_beam and replace that with this:



[BeamSpear
nickname = pi_photon_01_beam
tip_length = 1
tail_length = 5000
head_width = 0
core_width = 0
tip_color = 191, 64, 64
core_color = 220, 75, 75
outter_color = 191, 64, 64
tail_color = 191, 64, 64
head_brightness = 1
trail_brightness = 0.800000
head_texture = star
trail_texture = thin
flash_size = 3




ajust the damage and energy draw as necessary.

I love the nomad fighter, its so fun to fly.

Edited by - zimirken on 11-05-2003 17:11:38

Edited by - zimirken on 11-05-2003 17:16:08

Post Sun May 11, 2003 4:45 pm

Screenie? Or just make a flmod... put it in the proper folders (data/equipment/ in your case.) then zip the folder, no need to put the freelncer folder. Just add it to the zip, and then rename it to yourmod.zip.flmod

Post Mon May 12, 2003 10:50 pm

Now thats what I call being creative

Post Tue May 13, 2003 11:41 am

pic?

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