Sun May 11, 2003 4:07 pm by zimirken
heres the code:
first look up in weapon_equip
gun01_mark01
replace it with this:
[Munition
nickname = li_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30.600000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = li_gun01_mark01
ids_name = 263175
ids_info = 264175
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 15000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2
refire_delay = 0.00001
muzzle_velocity = 10000
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 3
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
then in data/fx
theres a file called beam_effects.ini
look up pi_photon_01_beam and replace that with this:
[BeamSpear
nickname = pi_photon_01_beam
tip_length = 1
tail_length = 5000
head_width = 0
core_width = 0
tip_color = 191, 64, 64
core_color = 220, 75, 75
outter_color = 191, 64, 64
tail_color = 191, 64, 64
head_brightness = 1
trail_brightness = 0.800000
head_texture = star
trail_texture = thin
flash_size = 3
ajust the damage and energy draw as necessary.
I love the nomad fighter, its so fun to fly.
Edited by - zimirken on 11-05-2003 17:11:38
Edited by - zimirken on 11-05-2003 17:16:08