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Hard point help

The general place to discuss MOD''ing Freelancer!

Post Thu May 08, 2003 8:50 pm

Hard point help

Does anybody know what is the hard point for liberty cruisers main gun.

o)==[::::::::::::> May strong survive and weak perish <::::::::::::==(o

Post Thu May 08, 2003 10:50 pm

no but, try looking in the weps ini file and stuff cause it has all the weps that are used and they must have the huge gun uknow try kennys freelancer page it lists everything, i hope this helps

Mess With the Best Die lIke the Rest

Post Fri May 09, 2003 3:30 pm

From loadouts_special.ini

[Loadout
nickname = li_n_li_cruiser
archetype = li_cruiser
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_lc_engine_01
equip = sfx_rumble_cruiser
equip = li_cruiser_forward_gun01, HpWeapon01
equip = li_cruiser_turret01, HpTurret_L5_01
equip = li_cruiser_turret01, HpTurret_L5_02
equip = li_cruiser_missile_turret01, HpTurret_L5_03
equip = li_cruiser_missile_turret01, HpTurret_L5_04
equip = li_cruiser_turret01, HpTurret_L5_05
equip = li_cruiser_turret01, HpTurret_L5_06
equip = li_cruiser_turret01, HpTurret_L5_07
equip = armor_scale_0
equip = LargeWhiteSpecial, HpHeadLight01
equip = LargeWhiteSpecial, HpHeadLight02
equip = SlowLargeBlue, HpRunningLight03
equip = SlowLargeBlue, HpRunningLight06
equip = SlowLargeBlue, HpRunningLight08
equip = SlowLargeBlue, HpRunningLight09


so the main gun is on HpWeapon01


.sig/ A picture and a pen...

Post Fri May 09, 2003 10:13 pm

Hey Leonhart....think i could ask for some help??

I've seen your models and they're really good....think you could point me to a tutorial on how to set your model up for accepting weapons and engines and stuff?? would help a lot man....I could send you a model of the one that i've done so far...that is if you want to see it.

Post Sat May 10, 2003 5:30 am

I'll bet you captain flint is right because theres only one that says gun hardpoint and the rest look like they say turret hardpoint, just an observation.

Post Sat May 10, 2003 5:31 am

Yes he is right, now I will just have to make the gun.

o)==[::::::::::::> May strong survive and weak perish <::::::::::::==(o

Post Mon May 12, 2003 4:34 am

what exactly does the loadouts do and like the sme **** is in goods.ini what do they both do they confuse me a lil

Mess With the Best Die lIke the Rest

Post Mon May 12, 2003 5:31 pm

>what exactly does the loadouts do and like the sme **** is in goods.ini what do
>they both do they confuse me a lil

Sub:

The goods.ini defines what can by on any generic ship, the loadout specifies exactly what is in a particular ship.

Think of it this way, the goods.ini (and the other *_good.ini) describe what is for sale at a grocery store. The loadout.ini is what is in a particular dish you are preparing.

The same generic ship type can be loaded out several different ways. For a good example of this, take a look at the various MSN loadouts for various ships (in loadout.ini).

.sig/ I'm ready for a quantum shift, but can't find the clutch!

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