Wed May 07, 2003 8:29 pm by DeathOmen
hey if ya wanna know that was probably me if i had nomad in my name
anyway i used the nomad battlecruiser mod for flmm 1.1 then tinkered with it a bit to give better turning and stuff
type in no_battle under find in shiparch.ini and replace it with this
please note this is my beta and am not responsible for crashes or corruption of the game...
[Ship
ids_name = 237038
ids_info = 66578
nickname = no_battleship
LODranges = 0, 1100, 1500, 2000, 15000
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 20000
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 190000.000000
steering_torque = 2501900032.000000, 2501900032.000000, 2501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 90000000000000000000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 70000
cockpit = cockpits\nomad\no_battleship.ini
camera_offset = 200, 800
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.500000
hp_type = hp_turret_special_10, Hp_1_01, Hp_1_01, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_05, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_8, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_7, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_6, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_5, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_4, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_3, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_2, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_1, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
shield_link = l_freighter_shield01, HpMount, HpEngine01
hp_type = hp_thruster, HpMount
hp_type = hp_freighter_shield_special_10, HpEngine01
hp_type = hp_freighter_shield_special_9, HpEngine01
hp_type = hp_freighter_shield_special_8, HpEngine01
hp_type = hp_freighter_shield_special_7, HpEngine01
hp_type = hp_freighter_shield_special_6, HpEngine01
hp_type = hp_freighter_shield_special_5, HpEngine01
hp_type = hp_freighter_shield_special_4, HpEngine01
hp_type = hp_freighter_shield_special_3, HpEngine01
hp_type = hp_freighter_shield_special_2, HpEngine01
hp_type = hp_freighter_shield_special_1, HpEngine01