Musical Infocards: I think the data we have is wrong.
Hello.
Ever played musical chairs ?
Well my infocards are playing the same game. Each time I add a new one, the old ones seem to change their ids to match the new ones. I know you may think ive over writen one, but I can assure you thats not the case.
once you start adding/removing or going over 10 cards then new cards seem to appear attached to old models.
A good example was my fully functional starfury model which had all 3 cards correct, named correctly then i added a new station to my newmars system and suddenly my starfury is called grey17 after my station. I've not overwriten the name, its still there.
Im experiencing this problem a lot. Several incidenses can be cited as examples. Including a ships id info 0 to 3 moving around and mixing up and generally behaving in a totally illogical mannor.
Im going to remake my dlls today and organise them better in the hope this presents a cure. My theory is that the devs made seperate Dlls for a reason where as ive been cramming everything into 1 dll until yesterday.
However, even that fix was short lived.
Giskard
Edited by - giskard on 06-05-2003 22:00:51
Ever played musical chairs ?
Well my infocards are playing the same game. Each time I add a new one, the old ones seem to change their ids to match the new ones. I know you may think ive over writen one, but I can assure you thats not the case.
once you start adding/removing or going over 10 cards then new cards seem to appear attached to old models.
A good example was my fully functional starfury model which had all 3 cards correct, named correctly then i added a new station to my newmars system and suddenly my starfury is called grey17 after my station. I've not overwriten the name, its still there.
Im experiencing this problem a lot. Several incidenses can be cited as examples. Including a ships id info 0 to 3 moving around and mixing up and generally behaving in a totally illogical mannor.
Im going to remake my dlls today and organise them better in the hope this presents a cure. My theory is that the devs made seperate Dlls for a reason where as ive been cramming everything into 1 dll until yesterday.
However, even that fix was short lived.
Giskard
Edited by - giskard on 06-05-2003 22:00:51