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Musical Infocards: I think the data we have is wrong.

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Post Tue May 06, 2003 9:00 pm

Musical Infocards: I think the data we have is wrong.

Hello.

Ever played musical chairs ?

Well my infocards are playing the same game. Each time I add a new one, the old ones seem to change their ids to match the new ones. I know you may think ive over writen one, but I can assure you thats not the case.

once you start adding/removing or going over 10 cards then new cards seem to appear attached to old models.

A good example was my fully functional starfury model which had all 3 cards correct, named correctly then i added a new station to my newmars system and suddenly my starfury is called grey17 after my station. I've not overwriten the name, its still there.

Im experiencing this problem a lot. Several incidenses can be cited as examples. Including a ships id info 0 to 3 moving around and mixing up and generally behaving in a totally illogical mannor.

Im going to remake my dlls today and organise them better in the hope this presents a cure. My theory is that the devs made seperate Dlls for a reason where as ive been cramming everything into 1 dll until yesterday.

However, even that fix was short lived.

Giskard



Edited by - giskard on 06-05-2003 22:00:51

Post Tue May 06, 2003 11:46 pm

The safest thing to do is create new .dlls for all of your infocards. It's fairly easy, but you need a good editing program. i use Visual Studio. Then you don't have to worry about corrupting the games infocards. I had a similar problem until I started making my own .dlls

If you want, email me and I'll explain in more detail, and send you a sample

Ceylon

Post Wed May 07, 2003 1:32 am

I just coverted the one DLL into 3 different ones and a quick check seems to show the bases and systems are ok but the ships are still having problems.
The funny thing is, the numbers are right and the text that should be at that location is also right but the wrong text is showing in the game. Especially on ship ids infos.

I may email you about this if I dont solve it my self soon.

Giskard

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