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Server Mod Errors Interpretation and Switches

The general place to discuss MOD''ing Freelancer!

Post Sun May 04, 2003 9:57 am

Server Mod Errors Interpretation and Switches

Can someone translate these?

E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x89b1d005) failed. ID=-1984835579
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0xa0e5e288) failed. ID=-1595547000
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x93117102) failed. ID=-1827573502
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0xba45438f) failed. ID=-1169865841
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\GoodList.cpp(432) : *** WARNING: Good (0x860f318b) nickname different from equipment
E:\FL\Scratch\Source\Common\GoodList.cpp(432) : *** WARNING: Good (0xafd0740c) nickname different from equipment

E:\FL\Scratch\Source\Common\CEqObj.cpp(454) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!
E:\FL\Scratch\Source\Common\CEqObj.cpp(454) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!
E:\FL\Scratch\Source\Client\space\Gameobj.cpp(133) : *** WARNING: Archtype(0x86098003) explosion_arch(0xb8f23e8d) not found.
E:\FL\Scratch\Source\Client\space\Gameobj.cpp(133) : *** WARNING: Archtype(0x9053edc8) explosion_arch(0xb8f23e8d) not found.
E:\FL\Scratch\Source\Client\space\Gameobj.cpp(133) : *** WARNING: Archtype(0x9053edc8) explosion_arch(0xb8f23e8d) not found.
E:\FL\Scratch\Source\Client\space\Gameobj.cpp(133) : *** WARNING: Archtype(0x9053edc8) explosion_arch(0xb8f23e8d) not found.
E:\FL\Scratch\Source\Client\space\Gameobj.cpp(133) : *** WARNING: Archtype(0x9053edc8) explosion_arch(0xb8f23e8d) not found.
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xa10d6c43) missing hardpoint (HpRunningLight09) for item (0xa703710d)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xa10d6c43) missing hardpoint (HpRunningLight10) for item (0xa703710d)
E:\FL\Scratch\Source\Client\space\space.cpp(382) : *** WARNING: Unknown camera type? (ChaseCamera)
E:\FL\Scratch\Source\Client\Gf\LocationController.cpp(1029) : *** WARNING: Failed to get start location

-= AND =-
has anyone had any luck with using these in the freelancer.ini?

;########################
;experimental error spew
;########################

log = test1.txt, 65536, 5 ; 65536 means 'don't care' about kind value.
; 5 refers to TRACE_LEVEL_5. means report all messages
; with severity of 5 or less. lower the number, more severe
; the message. WARNINGS are at level 2. reduce for less spew.

log = test1.txt, 'I', 5 ; incoming packet transmission
log = test1.txt, 'O', 5 ; outgoing packet transmission
log = test1.txt, 'i', 5 ; instance creation related messages (mass, MOI, equip)
log = test1.txt, 'r', 5 ; significant attitude/reputation events (show results of AdjustAttitude calls)
log = test1.txt, 'a', 5 ; detailed info regarding loading/unloading of archetypes.
log = test1.txt, 'c', 5 ; report server-side events sent to contollers
log = test1.txt, 'm', 5 ; mission-generated messages
log = test1.txt, 's', 5 ; log second thread activity
log = test1.txt, 'f', 5 ; report file opens/closes
log = test1.txt, 'e', 5 ; explosion/fuse messages
log = test1.txt, 'd', 5 ; damage messages
log = test1.txt, 'A', 5 ; reload console command messages
log = test1.txt, 'R', 5 ; Render Pipeline
log = test1.txt, 'n', 5 ; server.dll
log = test1.txt, 'w', 5 ; minor general problems


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MSensei
Please visit my freelancer server. http://www.msensei.com/freelancer/

Post Tue May 06, 2003 12:25 am

*Bump*


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MSensei
Please visit my freelancer server. http://www.msensei.com/freelancer/

Post Tue May 06, 2003 7:27 pm

The only way the stuff at the beginning would make any sense is if you had the source code of the game.

Post Tue May 06, 2003 7:33 pm

I find that statement VERY hard to believe as we are able to generate new archetype entries by adding objects through the .ini files. There MUST be a correlation between these Object ID numbers and what is created by import of the .ini files. An algorythym must exist. My only other thought is that each item is given a sequencial ID number plus their IDS number which are then AND into the final number. Anyone have any other thoughts? I'm really hurting because I can't identify the erroring part... I'm still trying to do correlation between the errors and the number when i find them, any data will be relayed. thanks again all

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MSensei
Please visit my freelancer server. http://www.msensei.com/freelancer/

Post Wed May 07, 2003 1:08 pm

MSensei:

Greetings:

It appears you have done some mods, perhaps brought a ship in, that has a loadout that doesn't match the goods. The last two lines of the error messages show that there is a disconnect between the goods nickname for an item and where it is used elsewhere, such as loaded equipment on a ship. You will need to carefully examine shiparch.ini, loadout.ini, and the goods.ini files for the disconnect. It may require tracing each item if you can't identify what was changed by the mod. Sorry.

.sig/ Jedi, heh? No, I just borrowed this for a cosutme party....

Post Wed May 07, 2003 9:45 pm

Yeah, that's what i'm doing.
I still belive there must be a specific correlation between the numbers ... I will let u know if i am able to crack the algorythm, would be GREAT if someone had some more decryption information. Thanks again everyone, I really appreciate your feedback!!!!

-----
MSensei
Please visit my freelancer server. http://www.msensei.com/freelancer/

Post Thu May 08, 2003 1:07 am

A new commodity I added resulted in this error upon launching the server, the commodity works in game so it's strange:

E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x89b1d005) failed. ID=-1984835579
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0xa0e5e288) failed. ID=-1595547000

-1595547000
FFFFFFFFA0E5E288
A0E5E288

-1984835579
FFFFFFFF89B1D005
89B1D005


commodity ids_name 458776
70018

ids_info 458764
7000C

Both new commodities I added produce consistant but unique error numbers
Hex number is equal to the ID number


-----
MSensei
Please visit my freelancer server. http://www.msensei.com/freelancer/

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