Question: Dynamic Traffic Mod (Request?)
Hi all. ^_^
I've been doing the cookie-earning method of learning how to edit for about a week now; mainly reading the tutorials, playing around with this and that, and so forth.
Mainly, what I'm *really* trying to create, is an increased traffic mod with which to play Freelancer with. You know, so that instead of just fighters and transports zipping around all the time, you'll see the odd Luxury Cruise Liner cruise in to Manhattan orbit and dock with the tether, or see a Gunboat patrol heading to the planet, or hitting a trade lane, or scanning cargo. That sort of thing.
Maybe even occasionally see a Battleship roll into port on an inter-system patrol. All in a all, a much more dynamic and realistic feeling NPC universe. But, as things often go, I'm not having much luck with it all yet.
I'm mostly following the Encounter Tutorials, and hoping I can wing it from there. My main question about this to the people in the the know is this: Could I perhaps achieve my goal by simply editing the existing 'traffic' ini files - such as tradelane_trade_transport - and adding another [EncounterFormation block that replaces the Trains with a Luxury Cruiser without having to edit various Star System ini's and making new ones to go with it, or not?
If it's the or not, would it be too much trouble for someone 'in the know' to just quickly whip this Dynamic Traffic mod up for the community? You know, one that just adds said traffic and doesn't change much else?
On the plus side, I've managed to figure out how to edit textures, and screw around with the market_ship.ini file correctly! Yay? ^_^;
I've been doing the cookie-earning method of learning how to edit for about a week now; mainly reading the tutorials, playing around with this and that, and so forth.
Mainly, what I'm *really* trying to create, is an increased traffic mod with which to play Freelancer with. You know, so that instead of just fighters and transports zipping around all the time, you'll see the odd Luxury Cruise Liner cruise in to Manhattan orbit and dock with the tether, or see a Gunboat patrol heading to the planet, or hitting a trade lane, or scanning cargo. That sort of thing.
Maybe even occasionally see a Battleship roll into port on an inter-system patrol. All in a all, a much more dynamic and realistic feeling NPC universe. But, as things often go, I'm not having much luck with it all yet.
I'm mostly following the Encounter Tutorials, and hoping I can wing it from there. My main question about this to the people in the the know is this: Could I perhaps achieve my goal by simply editing the existing 'traffic' ini files - such as tradelane_trade_transport - and adding another [EncounterFormation block that replaces the Trains with a Luxury Cruiser without having to edit various Star System ini's and making new ones to go with it, or not?
If it's the or not, would it be too much trouble for someone 'in the know' to just quickly whip this Dynamic Traffic mod up for the community? You know, one that just adds said traffic and doesn't change much else?
On the plus side, I've managed to figure out how to edit textures, and screw around with the market_ship.ini file correctly! Yay? ^_^;