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Advanced Multiplayer.

The general place to discuss MOD''ing Freelancer!

Post Sat May 03, 2003 9:55 pm

Advanced Multiplayer.

I did a search, but couldn't find anything matching what I'm thinking of.
I know a few of these things have already been done but I'm putting them on the list anyway.

1>Unlocking all Jumpgates and Jumpholes. (Possibly with level limits)
2>More types of traffic, battleships, navy fleets etc.
3>Different missions. Instead of the "Go kill enemy X at waypoint Y", I want escort missions, mining missions, trade/transport missions, destroying convoy missions etc.
4>Hireable NPCs. Ok, so its supposed to be Multiplayer, but for the sparsely populated servers, this basically gives you an allied wingman who will follow you, and engage hostile targets.
5>Buying Stations. In the bar would be a man who works for the company that owns the station. He can sell you the deeds to the station, effectively selling you the station. Owning a station makes it allied to you; the ships/weapons on it become free, although the commodities do not. Also, owning a station generates revenue, which you can collect upon returning to the station.
6>Capturing a station would involve destroying a specific target on the station; crippling the station or total destruction of the station (when it respawns). It gives the same bonuses as buying it.


What I want to know is, how much of this is possible?

Post Sun May 04, 2003 1:38 am

As far as I know from following the threads in here for a couple of months, most of this is being worked upon already.
You should look back through some past topics.

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