Advanced Multiplayer.
I did a search, but couldn't find anything matching what I'm thinking of.
I know a few of these things have already been done but I'm putting them on the list anyway.
1>Unlocking all Jumpgates and Jumpholes. (Possibly with level limits)
2>More types of traffic, battleships, navy fleets etc.
3>Different missions. Instead of the "Go kill enemy X at waypoint Y", I want escort missions, mining missions, trade/transport missions, destroying convoy missions etc.
4>Hireable NPCs. Ok, so its supposed to be Multiplayer, but for the sparsely populated servers, this basically gives you an allied wingman who will follow you, and engage hostile targets.
5>Buying Stations. In the bar would be a man who works for the company that owns the station. He can sell you the deeds to the station, effectively selling you the station. Owning a station makes it allied to you; the ships/weapons on it become free, although the commodities do not. Also, owning a station generates revenue, which you can collect upon returning to the station.
6>Capturing a station would involve destroying a specific target on the station; crippling the station or total destruction of the station (when it respawns). It gives the same bonuses as buying it.
What I want to know is, how much of this is possible?
I know a few of these things have already been done but I'm putting them on the list anyway.
1>Unlocking all Jumpgates and Jumpholes. (Possibly with level limits)
2>More types of traffic, battleships, navy fleets etc.
3>Different missions. Instead of the "Go kill enemy X at waypoint Y", I want escort missions, mining missions, trade/transport missions, destroying convoy missions etc.
4>Hireable NPCs. Ok, so its supposed to be Multiplayer, but for the sparsely populated servers, this basically gives you an allied wingman who will follow you, and engage hostile targets.
5>Buying Stations. In the bar would be a man who works for the company that owns the station. He can sell you the deeds to the station, effectively selling you the station. Owning a station makes it allied to you; the ships/weapons on it become free, although the commodities do not. Also, owning a station generates revenue, which you can collect upon returning to the station.
6>Capturing a station would involve destroying a specific target on the station; crippling the station or total destruction of the station (when it respawns). It gives the same bonuses as buying it.
What I want to know is, how much of this is possible?