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combat mod

The general place to discuss MOD''ing Freelancer!

Post Fri May 02, 2003 5:27 pm

combat mod

modders, would it be possible to create a mod where you have 2 to 3 times the amount of hostile pirates etc that spawn in an area ?

Post Fri May 02, 2003 6:32 pm

yepp

just change the encounter parameters

Post Fri May 02, 2003 7:35 pm

great, and how do i do that

Post Sat May 03, 2003 1:08 pm

Here are some examples:
Compare these with the original ones in the system folder, these examples are from hi02-omicron gamma.
The last two encounters at crete with the capital ships came from the tutorial on capital ship encounters by nephilim, they also require editing other files.If you plan to release a mod with capital ships make sure you give him the credit he deserves.
These are just examples of how to add more encounters. You can add more encounters to each zone.
dont for get to append the brackets (add the other) after zone
this will spawn 16 nomads

[zone
nickname = Zone_Hi02_Malvada_graveyard
pos = 24406, 0, -43335
shape = SPHERE
size = 6000
interference = 0.500000
damage = 100
visit = 128
sort = 99.500000
toughness = 19
density = 16
repop_time = 10
max_battle_size = 16
pop_type = Background
relief_time = 35
faction_weight = fc_n_grp, 10
encounter = area_nomads, 19, 1.000000
faction = fc_n_grp, 1.000000
encounter = area_nomads, 19, 0.890000
faction = fc_n_grp, 1.000000
encounter = area_nomads, 19, 0.750000
faction = fc_n_grp, 1.000000
encounter = area_nomads, 19, 0.670000
faction = fc_n_grp, 1.000000

this will add more ships to a patrol area hench more encounters

[zone
nickname = Zone_Hi02_path_corsairs10_2
pos = -5107, 0, 20817
rotate = -90, 81, 0
shape = CYLINDER
size = 750, 6285
sort = 76
toughness = 18
density = 16
repop_time = 90
max_battle_size = 16
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 2, patroller
density_restriction = 2, police_patroller
density_restriction = 2, pirate_patroller
density_restriction = 16, lawfuls
density_restriction = 16, unlawfuls
encounter = patrolp_assault, 18, 1.000000
faction = fc_c_grp, 1.000000
encounter = patrolp_assault, 18, 0.890000
faction = fc_c_grp, 1.000000

this will spawn a huge battle between the carsairs and the rheinland navy

[zone
nickname = zone_hi02_pop_crete
pos = 12549, 0, 11359
shape = SPHERE
size = 6000
sort = 8
toughness = 19
density = 32
repop_time = 10
max_battle_size = 32
pop_type = fc_c_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_c_grp, 10
density_restriction = 16, lawfuls
encounter = area_scout, 19, 0.750000
faction = fc_c_grp, 1.000000
encounter = area_defend, 19, 0.750000
faction = fc_c_grp, 1.000000
encounter = area_trade_trader, 19, 1.000000
faction = fc_c_grp, 1.000000
encounter = area_scout, 19, 0.890000
faction = fc_c_grp, 1.000000
encounter = area_defend, 19, 0.890000
faction = fc_c_grp, 1.000000
encounter = area_trade_trader, 19, 0.670000
faction = fc_c_grp, 1.000000
encounter = capitalships_Rheinland, 19, 1.000000
faction = rh_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 1.000000
faction = rh_n_grp, 1.000000

for instant battles try an example like this
from ew03-omega 41
You'll notice we mix in two factions that dont play well with others.
this will spawn 32 enemy ships in the area

[zone
nickname = zone_ew03_pop_ambient
pos = 360, 0, 3059
shape = ELLIPSOID
size = 40151, 10496, 40429
comment = Ambient Pop
sort = 50
toughness = 16
density = 32
repop_time =10
max_battle_size = 32
pop_type = nonlootable_ast_field
relief_time = 35
population_additive = false
faction_weight = fc_c_grp, 10
faction_weight = fc_rh_grp, 10
encounter = area_scout, 16, 1.000000
faction = fc_c_grp, 0.500000
faction = fc_rh_grp, 0.500000
encounter = area_scout, 16, 0.890000
faction = fc_c_grp, 0.500000
faction = fc_rh_grp, 0.500000
encounter = area_scout, 16, 0.750000
faction = fc_c_grp, 0.500000
faction = fc_rh_grp, 0.500000
encounter = area_scout, 16, 0.670000
faction = fc_c_grp, 0.500000
faction = fc_rh_grp, 0.500000

Back up your files, start out adding slowly and test your editing, you'll get the idea then sit back and watch some amazing battles.
----Kill them Kill them all---



Edited by - Keith on 06-05-2003 16:50:22

Post Sat May 03, 2003 1:13 pm

Its worth the try

Post Tue May 06, 2003 7:00 pm

Keith, nice post.



.sig/ Barbed-wire in space? Don't be silly, just put out mines!

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