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Wepon mods?
The general place to discuss MOD''ing Freelancer!
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I was wondering if anyone has wepon mods that make laser wepons do insane amounts of damage to shields and hulls, and also a cruise disruptor mod that does 100000+ shield and hull damage and has an incredible blast radius. If you do, PLEASE make a link to where the downloadable mod is. Thanx!
You can make stronger weapons by your self.Open weapon_equip.ini using biniQDU.This file is located in DATA\EQUIPMENT of your freelancer directory.Now find weapon you want to edit (here is an example)
[Munition
nickname = or_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000.500000<---increase this for damage done
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000100
Now by increasing hull_damage you will increase damage done by that weapon.(be careful enemis will also use edited weappons).If you increase hull damage to mush your weapon might do 0 damage(this is what happened to me before so be carefull)
Sorry can not help you with cruise disruptor .
o)==[::::::::::::> May strong survive and weak perish <::::::::::::==(o
[Munition
nickname = or_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000.500000<---increase this for damage done
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000100
Now by increasing hull_damage you will increase damage done by that weapon.(be careful enemis will also use edited weappons).If you increase hull damage to mush your weapon might do 0 damage(this is what happened to me before so be carefull)
Sorry can not help you with cruise disruptor .
o)==[::::::::::::> May strong survive and weak perish <::::::::::::==(o
I wish I knew how to link but I'm fairly new to the internet. How far back do you
have show topics from last xx days set, try setting it to 60 days back. That post is still there I just looked. If someone wants to show me how to link a post or web pages I'de be grateful. You need that list if your going to edit a lot of stuff it saves you tons of time. (Thank you Reynen)
have show topics from last xx days set, try setting it to 60 days back. That post is still there I just looked. If someone wants to show me how to link a post or web pages I'de be grateful. You need that list if your going to edit a lot of stuff it saves you tons of time. (Thank you Reynen)
Here is one for a missile turret
[Gun
nickname = fc_j_turretms_mark02
ids_name = 263179
ids_info = 264179
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = missile01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
uses javlin missiles
[Gun
nickname = fc_j_turretms_mark02
ids_name = 263179
ids_info = 264179
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = missile01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
uses javlin missiles
here is a missile turret
[Gun
nickname = fc_j_turretms_mark02
ids_name = 263179
ids_info = 264179
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = missile01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
uses javlin missiles
[Gun
nickname = fc_j_turretms_mark02
ids_name = 263179
ids_info = 264179
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = missile01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
uses javlin missiles
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