Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

XML combiner?

The general place to discuss MOD''ing Freelancer!

Post Wed Apr 30, 2003 7:52 pm

XML combiner?

I was wondering if there was an XML script combiner for the FLMM. The reason I ask is that I want to combine several mods into for personal usage. Oh, and if IGx88 answers this then go on planetside right now!

Post Wed Apr 30, 2003 11:20 pm

It's called "EditPad" and control-c/control-v

I don't play Planetside; not a FIlePlanet subscriber And even if I was, I don't have much time; I don't even have much time to play Freelancer!

Edited by - IGx89 on 01-05-2003 00:20:15

Post Thu May 01, 2003 2:02 am

Yeah I know Copy and paste. You don't play planetside? I was playing with a guy named IGx89 yesterday...

Post Thu May 01, 2003 3:36 am

Copying info from one .XML file to another works?

So I can add all the mods into one big script?

Post Thu May 01, 2003 3:18 pm

Yep, as long as you avoid conflicts.

Well, he's an imposter then; in my 4+ years on the internet, I've never once seen someone with this name, nor have I had problems registering my name in games or forums. So, he's probably purposely using my name .

Post Thu May 01, 2003 3:57 pm

What kind of conflicts? Repeats of data? Script errors?

Post Thu May 01, 2003 8:51 pm

For instance, if both mods change the buyable ships on Planet Manhattan, then there's definitely going to be a conflict (an error will occur while activating the mod).

Return to Freelancer General Editing Forum