Kurgans conversions are great. Using two of them in my own mod and Cool doesnt even cover how they look
Still his fedex ship is funny
Wouldnt mind adding that for the AI to fly around in
BTW a lot of modern games use 24bit "uncompressed" (< important) tga's i found. Photoshop saves these by default bu paintshop pro requires some preference settings changes i believe before saving. Atleast thats what the Mercstorm guys told me, i use Photoshop my self so Im not really familar with the psp way of doing things.
As for textures, i placed mine on my model, made sure they lined up and exported the cmp of the model. When the model was finished, i flipped the textures over in photoshop. That way they lined up correctly like Kurgan said.
If you load the model back into Milkshape, you will see the textures are upside down but thats fine.
Giskard