Milkshape and Models etc etc etc
Please help, I have Milkshape now installed and I have the example of the dralthi fighter someone did as an example. Looking at It I can see the hardpoints etc, and I know they are just triangular meshes named as hardpoints... but how do you actually add more.
I have meshes of afew fighters, ranging from A-Wing (star wars) to the Defiant (star trek) and afew misc... I have got them working but cant add hardpoints for engine / weapons etc.
Also (sorry about this) never done this before, so just diving in at the deep end. How do you create a skin for your mesh? What do you call it etc etc and how does it go into freelancer. Is the skin created when you export it as a cmp file?
Also the Dralthi I have is invisible , not on station pad, not in game either. Is the because of the LOD ranges, do I have to add a new ship in shiparch.ini. I know there was a borg sphere tutorial explaining alot of this, but that seems to have disappeared. Any ship I do I will place on this web site, so thanks for the help!!!!
I have meshes of afew fighters, ranging from A-Wing (star wars) to the Defiant (star trek) and afew misc... I have got them working but cant add hardpoints for engine / weapons etc.
Also (sorry about this) never done this before, so just diving in at the deep end. How do you create a skin for your mesh? What do you call it etc etc and how does it go into freelancer. Is the skin created when you export it as a cmp file?
Also the Dralthi I have is invisible , not on station pad, not in game either. Is the because of the LOD ranges, do I have to add a new ship in shiparch.ini. I know there was a borg sphere tutorial explaining alot of this, but that seems to have disappeared. Any ship I do I will place on this web site, so thanks for the help!!!!