warp speed discovered
just to let you know of a few interesting things ive found while making me mod.
giving your ship more than one engine results in an interesting feature;
the "z" key which normally stops your engines propells you to 999 instead while still letting you fire your guns and rotate without changing direction.very handy for getting to the fight quickly but lethal in a minefield or somesuch.
(discovered by my friend ghost while testing how the ship handled during a splatterfest
to check this out download the old version of me mod :
http://www.satanswombat.pwp.blueyonder. ... .zip.flmod
(or addapt your own
****** asshole alert*****
having finally bought a titan ive realised i may be talking complete bollocks till the end of this alert - testing uderway to determine asshole quotient.
this seems to have been known by the original coders as (if you check the titan) it has 3 engine points (one at the end of the 2 horizontal wings) but only uses one in the middle which was added later (ie point 3) this has also led to them having to use a hardpoint to position the engine glow as it normally defaults to the locations of all engines .this was handy for me as i could remove one engine and still keep both glows in the right place.
*******end of asshole alert******
this needs more testing but as long as you have enough nozzles to fill the engine hard points it seems to work - for those of you who want the space shuttle look
i also found out how to change the icon at the ship dealers to one of your own design (should work for any in game icon). i dont know if everyone already knows how to do this (they probably do )so if you want the info ill post it. i only mention it cos rubbereagles thread says its not possible right now.
the new repaired (ie no z key bug -or feature as our m$ friends would call it) version of me mod can be found at;
http://www.satanswombat.pwp.blueyonder. ... .zip.flmod
i also made the icon look better
i was worried that the high poly count would slow down multiplayer but a few friends and i tried it yesterday and it seemed fine.
anyone know how HCL is getting on with the .sur files? i had a look at q-hull's manual and had to go lie in a darkened room for a couple of hours ;-(
dr del
"the engines canna take it captain!"
Edited by - dr del on 28-04-2003 02:59:29
Edited by - dr del on 28-04-2003 03:03:27
Edited by - dr del on 28-04-2003 04:22:22