Thanks Keith.
I'll have to watch out for that in the future. The odd thing is the mods 100% stable in Single player. Not tested it recently in multiplayer. Considering its the same game, i find it very odd that their is a difference.
Giskard
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MP mod makers: lets talk.
The general place to discuss MOD''ing Freelancer!
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Masta... Huh?
Giskard,
It's a difficult thing. I think there are some default SP settings that are not present or are different in MP. Perhaps there is something disabled in SP that is enabled in MP and that is causing the problem. I really don't know.
The best thing to do is to add your mod piece by piece, play for a couple of hours each time and see where instability develops. It takes a while, but it helps you narrow down where the twitchy code is.
Ceylon
Giskard,
It's a difficult thing. I think there are some default SP settings that are not present or are different in MP. Perhaps there is something disabled in SP that is enabled in MP and that is causing the problem. I really don't know.
The best thing to do is to add your mod piece by piece, play for a couple of hours each time and see where instability develops. It takes a while, but it helps you narrow down where the twitchy code is.
Ceylon
wow ok
i have a post here
Edited by - -mithrandir- on 03-05-2003 01:58:37
i have a post here
Edited by - -mithrandir- on 03-05-2003 01:58:37
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