Got a Problem: Crashing with new ship.
Hello all.
I have developed a rather odd problem. I added a new freighter to my Hostile universe mod and placed it inside my new system called Newmars. I've been flying around newmars playing testing and ballancing the new ship and everything appears to be working just fine.
However, when i jump to another system like Frankfurt or Newyork in the new system the server crashes out. If i jump to the same two systems in a standard light fighter thats found all over liberty the server does not crash out.
Now the ships configured and working, the systems are working, the jumpgates are working. So why is the server crashing with the new ship when Newmars system is ok ?
Heres a paste of my ships current stats from shiparch.ini. Still ballancing these.
[Ship
ids_name = 458753
ids_info = 458763
ids_info1 = 458764
ids_info2 = 458765
ids_info3 = 458762
ship_class = 2
nickname = rs_cargo
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = SHIPS\hostileuniverse\rs_cargo.cmp
material_library = SHIPS\hostileuniverse\rs_cargo.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\atranny.ini
pilot_mesh = generic_pilot
nanobot_limit = 80
shield_battery_limit = 80
mass = 4000.000000
hold_size = 100000
linear_drag = 1000.000000
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217
max_bank_angle = 10
camera_offset = 20, 55
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10500
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100000.000000, 100000.000000, 45000.000000
angular_drag = 450000.000000, 450000.000000, 450000.000000
rotation_inertia = 300000.000000, 300000.000000, 300000.000000
nudge_force = 150000.000000
strafe_force = 10000
strafe_power_usage = 2
HP_tractor_source = HpTractor_Source
shield_link = shield01_mark07_fr, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = DockingLightRedSmall, HpDockLight01
hp_type = DockingLightRedSmall, HpDockLight02
hp_type = LargeWhiteSpecial, HpHeadLight01
hp_type = LargeWhiteSpecial, HpHeadLight02
hp_type = SlowSmallOrange, HpRunningLight01
hp_type = SlowSmallOrange, HpRunningLight02
hp_type = SlowSmallOrange, HpRunningLight03
hp_type = SlowSmallOrange, HpRunningLight04
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
num_exhaust_nozzles = 2
Goods.ini
[Good
nickname = rs_cargohull
category = shiphull
ship = rs_cargo
price = 2000000
ids_name = 237001
item_icon = Equipment\models\commodities\nn_icons\rs_cargo.3db
[Good
nickname = rs1_package
category = ship
hull = rs_cargohull
addon = ge_s_scanner_02
addon = rh_freighter_power01, internal, 1
addon = ge_s_tractor_01
addon = ge_t_engine_01
addon = sfx_rumble_ut_large
addon = SlowSmallOrange, HpRunningLight01
addon = SlowSmallOrange, HpRunningLight02
addon = SlowSmallOrange, HpRunningLight03
addon = SlowSmallOrange, HpRunningLight04
addon = DockingLightRedSmall, HpDockLight01
addon = DockingLightRedSmall, HpDockLight02
addon = LargeWhiteSpecial, HpHeadLight01
addon = LargeWhiteSpecial, HpHeadLight02
addon = ge_s_thruster_01, HpThruster01
addon = shield01_mark07_fr, HpShield01, 1
addon = fc_lr_turret01_mark03, HpTurret01
addon = fc_lr_turret01_mark03, HpTurret02
addon = fc_lr_turret01_mark03, HpTurret03
addon = fc_lr_turret01_mark03, HpTurret04
addon = fc_lr_turret01_mark03, HpTurret05
addon = fc_lr_turret01_mark03, HpTurret06
Im going to try using the ship without any upgrades to see if that works because right now the ship allows level 10 guns and shields.
Any ideas as to the cause of the crash ?
Giskard
I have developed a rather odd problem. I added a new freighter to my Hostile universe mod and placed it inside my new system called Newmars. I've been flying around newmars playing testing and ballancing the new ship and everything appears to be working just fine.
However, when i jump to another system like Frankfurt or Newyork in the new system the server crashes out. If i jump to the same two systems in a standard light fighter thats found all over liberty the server does not crash out.
Now the ships configured and working, the systems are working, the jumpgates are working. So why is the server crashing with the new ship when Newmars system is ok ?
Heres a paste of my ships current stats from shiparch.ini. Still ballancing these.
[Ship
ids_name = 458753
ids_info = 458763
ids_info1 = 458764
ids_info2 = 458765
ids_info3 = 458762
ship_class = 2
nickname = rs_cargo
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = SHIPS\hostileuniverse\rs_cargo.cmp
material_library = SHIPS\hostileuniverse\rs_cargo.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\atranny.ini
pilot_mesh = generic_pilot
nanobot_limit = 80
shield_battery_limit = 80
mass = 4000.000000
hold_size = 100000
linear_drag = 1000.000000
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217
max_bank_angle = 10
camera_offset = 20, 55
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10500
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100000.000000, 100000.000000, 45000.000000
angular_drag = 450000.000000, 450000.000000, 450000.000000
rotation_inertia = 300000.000000, 300000.000000, 300000.000000
nudge_force = 150000.000000
strafe_force = 10000
strafe_power_usage = 2
HP_tractor_source = HpTractor_Source
shield_link = shield01_mark07_fr, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = DockingLightRedSmall, HpDockLight01
hp_type = DockingLightRedSmall, HpDockLight02
hp_type = LargeWhiteSpecial, HpHeadLight01
hp_type = LargeWhiteSpecial, HpHeadLight02
hp_type = SlowSmallOrange, HpRunningLight01
hp_type = SlowSmallOrange, HpRunningLight02
hp_type = SlowSmallOrange, HpRunningLight03
hp_type = SlowSmallOrange, HpRunningLight04
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
num_exhaust_nozzles = 2
Goods.ini
[Good
nickname = rs_cargohull
category = shiphull
ship = rs_cargo
price = 2000000
ids_name = 237001
item_icon = Equipment\models\commodities\nn_icons\rs_cargo.3db
[Good
nickname = rs1_package
category = ship
hull = rs_cargohull
addon = ge_s_scanner_02
addon = rh_freighter_power01, internal, 1
addon = ge_s_tractor_01
addon = ge_t_engine_01
addon = sfx_rumble_ut_large
addon = SlowSmallOrange, HpRunningLight01
addon = SlowSmallOrange, HpRunningLight02
addon = SlowSmallOrange, HpRunningLight03
addon = SlowSmallOrange, HpRunningLight04
addon = DockingLightRedSmall, HpDockLight01
addon = DockingLightRedSmall, HpDockLight02
addon = LargeWhiteSpecial, HpHeadLight01
addon = LargeWhiteSpecial, HpHeadLight02
addon = ge_s_thruster_01, HpThruster01
addon = shield01_mark07_fr, HpShield01, 1
addon = fc_lr_turret01_mark03, HpTurret01
addon = fc_lr_turret01_mark03, HpTurret02
addon = fc_lr_turret01_mark03, HpTurret03
addon = fc_lr_turret01_mark03, HpTurret04
addon = fc_lr_turret01_mark03, HpTurret05
addon = fc_lr_turret01_mark03, HpTurret06
Im going to try using the ship without any upgrades to see if that works because right now the ship allows level 10 guns and shields.
Any ideas as to the cause of the crash ?
Giskard