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how to make wrecks drop paralyzer missile launcher

The general place to discuss MOD''ing Freelancer!

Post Thu Apr 24, 2003 7:11 pm

how to make wrecks drop paralyzer missile launcher

hi there!

i figured out how to make wrecks drop that darn paralyzer missile launcher everybody seems to be whining about

you have to alter loadouts.ini in the SHIPS folder, which contains the -well- loadout (=loot) of all wrecks (and some more stuff).
i tried it with the Volsung (D4) in Omega-41 and the Bounty Hunter Fighter (E5) in Omega-11.

lets take a look at the loadouts.ini

Volsung
<pre><font size=1 face=Courier>
[Loadout
nickname = SECRET_rh_bw_elite2_ew03
archetype = bw_elite2
equip = special_gun15, HpWeapon01
equip = special_gun15, HpWeapon02
equip = missile03_mark04, HpWeapon03 <==
cargo = missile03_mark04_ammo, 10
</font></pre>

Bounty Hunter
<pre><font size=1 face=Courier>
[Loadout
nickname = SECRET_bh_bh_elite2_bw04
archetype = bh_elite2
equip = special_gun07, HpWeapon01
equip = special_gun07, HpWeapon02
equip = missile03_mark04, HpWeapon03 <==
cargo = missile03_mark04_ammo, 10
equip = gd_bh_turret01_mark01, HpTurret01
cargo = commodity_diamonds, 20
</font></pre>

now basically all you have to do is to alter
<pre><font size=1 face=Courier>equip = missile03_mark04, HpWeapon03 </font></pre>
into
<pre><font size=1 face=Courier>equip = missile03_mark04, HpWeapon01 </font></pre>
and alter the other twp HpWeapon0X of course corresponding.

it seems that freelancer is uncapable of dropping more than 2 guns out of one wreck (and missile launchers are considered as guns), because if you edit like i said, one of the other guns will not drop, though the paralyzer missile launcher will appear.


to find the wrecks, you first have to figure out in which system theyre in, then look at UNIVERSE/systemname/systemname.ini and then search it for "_suprise_" which will find all wrecks in this system.
then you gotta look at "loadout = " which is the loadout you have to search for in the loadout.ini in the SHIP folder.

or you can go the easy way and download the new version of FL DataStorm (1.85) which contains the names for the ships you have to look in the system files.

you can even shorten it more, ill explain how (with the Volsung):
Ew03_suprise_bw_elite2_1 is the name datastorm gives you.
SECRET_rh_bw_elite2_ew03 is the name you would be searching for in the loadouts.ini

so basically you just have to reorganize the componets of this term.
add a "SECRET", at the factions name "rh" (for red hessians, an info which is shown in the description of datastorm), the name itself "bw_elite2" and the system in which the wreck is located "ew03".

accordingly the bounty hunter fighters changes from
Bw04_suprise_bh_elite2_1
to
SECRET_bh_bh_elite2_bw04


have phun...

Post Thu Apr 24, 2003 7:33 pm

Actually, it can drop more than 2 guns/missiles....for some examples, check out my complete wrecks list here. Take good note of Storm (Dublin) and Avenger (Texas) wrecks, which carries 4 guns/missiles as part of their loot.

Follow a more generalized topic discussing the same thing here. Feel free to share your thoughts.

-- The Haen.

Post Thu Apr 24, 2003 9:02 pm

hm, yeah, i looked at the list.
it seems that of about 3 guns a wreck carries 1 will not be dropped... (Storm in Dublin has 6 guns in the ini, yet only 4 are dropped).
Yet the one in Texas (Avenger) doesnt fit in this scheme, you sure that it dropped 2 guns and 2 missile launchers?
does it also drop a countermeasure dropper?
cause if yes, it would drop 100% of what is in the ini...

Post Thu Apr 24, 2003 9:38 pm

Yeah, I'm sure about the Avenger...I stated in the spoiler thread that I double checked many of the wrecks to verify my results...for the Avenger, I actually checked it out 3 times just to make sure I got it right...precisely because it dropped two missile launchers. And yes, it does have that countermeasure dropper...most wrecks that carry countermeasures also carry the dropper.

As I said in the other thread, though, I have a theory as to why this is happening, but I'll hold back posting until tomorrow (to see if others who have been looking at the problem much longer than me have better ideas).

In the meanwhile, though, I have a test for you: for the bounty hunter or Volsung wreck, what happens if you take out both guns, and leave the Paralyzer missile launcher in its original HpWeapon03 spot? What happens if you leave one gun behind? If you don't have time for this, I understand...but the results could be interesting.

-- The Haen.

Edit -- testing suggestion added


Edited by - Haenlomal on 24-04-2003 22:49:02

Post Thu Apr 24, 2003 10:35 pm

the paralyzer only at HpWeapon03 without the 2 guns doesnt drop, setting it to HpWeapon04 or HpWeapon05 didnt help, but if i set it to HpWeapon02 it worked!

01 + 03 doesnt work, neither did 02 + 03 (both dropped only the gun), 01 + 02 works obviously.
replacing the missile launcher with a justice mk1 or an ARCHANGEL (it already got 2 of these onboard) didnt work neither.

01 + 02 + 04 didnt work and now im tired and go to bed. nn

Post Thu Jun 05, 2003 3:34 pm

I suppose this stuff only works in SP. Correct?

Post Thu Jun 05, 2003 10:56 pm

May be you should give the patch in the unoffical FL SP patch a try!

BuckDanny

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