Question of ballance: Going to all modders.
Hello all.
I wish to draw on the experiences of modders in this forum.
Freelancer appears to have a natural end to its life. EG max level, best ships = end of game for most people. Whilst true space fans go searching for the adventure other players are just seeking to be the best and move on.
This is current way the game is ballanced.
My question is, what would you change to restore longevity to the game ?
Heres my thoughts, please rip into them and tear them apart, I am seriously considering these for my mod and if i have over looked somerthing id prefer to find out now. So be nasty
The first and most obverse way is the make lvls harder to earn or even increase the levels. However the way the lvls are linked to money, this would mean the player is limited to what he is able to buy at his current level and changing the cash required to lvl up would unballance other parts of the game and prevent the user from truely being free to explore, purchess stuff and go where he likes.
The real question is how do you allow the player to enjoy the game without limitations whilst giving him a goal such as achieving a new level.
Personally, Im thinking of making trade a bigger part of the game. Adding more expensive equipement with real benefits to the player and other features that click in once the player earns a certain amount of a cash and can afford the items or services. Then making all equipement purchaseable at lvl 0 and putting more effort into how the factions interact.
Currently, all police forces appear to be friendly to other, faction v faction would appear to be a great way to add longevity to the game. It would raise its own natural limitations. All that would be required is more characters offering to hack the players account so he can change his alignment later if he wished.
But even here we hit problems, players who align them selfs with liberty will have the worst ships in the game and wont stand a realistic change against other factions unless they have access to better ships. But giving them Rhiegnland ships would simply remove the name to go to that system and earn a friendly rep in order to buy one.
So you see the problem and hense the reason for my question.
Giskard
I wish to draw on the experiences of modders in this forum.
Freelancer appears to have a natural end to its life. EG max level, best ships = end of game for most people. Whilst true space fans go searching for the adventure other players are just seeking to be the best and move on.
This is current way the game is ballanced.
My question is, what would you change to restore longevity to the game ?
Heres my thoughts, please rip into them and tear them apart, I am seriously considering these for my mod and if i have over looked somerthing id prefer to find out now. So be nasty
The first and most obverse way is the make lvls harder to earn or even increase the levels. However the way the lvls are linked to money, this would mean the player is limited to what he is able to buy at his current level and changing the cash required to lvl up would unballance other parts of the game and prevent the user from truely being free to explore, purchess stuff and go where he likes.
The real question is how do you allow the player to enjoy the game without limitations whilst giving him a goal such as achieving a new level.
Personally, Im thinking of making trade a bigger part of the game. Adding more expensive equipement with real benefits to the player and other features that click in once the player earns a certain amount of a cash and can afford the items or services. Then making all equipement purchaseable at lvl 0 and putting more effort into how the factions interact.
Currently, all police forces appear to be friendly to other, faction v faction would appear to be a great way to add longevity to the game. It would raise its own natural limitations. All that would be required is more characters offering to hack the players account so he can change his alignment later if he wished.
But even here we hit problems, players who align them selfs with liberty will have the worst ships in the game and wont stand a realistic change against other factions unless they have access to better ships. But giving them Rhiegnland ships would simply remove the name to go to that system and earn a friendly rep in order to buy one.
So you see the problem and hense the reason for my question.
Giskard