Polygon limits
What is the polygon limit on ship and weapon models in Freelancer? I did a forum search but came up pretty dry.
-edit-
Perhaps I should clarify (I was being kind of short there). I have been reading these forums for a few days now (Thank Gord too, I've learned so much here) and have seen polygon limits mentioned a few times. Some people saying that something has way too many polygons for the game or that someone should cut the polygon count in half. How many is too many? How many is average? What should I be shooting for here? I want to build some new weapon models before I move on to ships. Missile pods, particle accelerators, turrets etc... but won't know where to stop.
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Edited by - Hadrian on 22-04-2003 01:09:22
-edit-
Perhaps I should clarify (I was being kind of short there). I have been reading these forums for a few days now (Thank Gord too, I've learned so much here) and have seen polygon limits mentioned a few times. Some people saying that something has way too many polygons for the game or that someone should cut the polygon count in half. How many is too many? How many is average? What should I be shooting for here? I want to build some new weapon models before I move on to ships. Missile pods, particle accelerators, turrets etc... but won't know where to stop.
signature.exe
I am awesomer than you.
Space Propultion made easy
Edited by - Hadrian on 22-04-2003 01:09:22