*HELP* Sunslayer modification mess up
[Motor
nickname = torpedo01_mark02_motor
lifetime = 9999 ???
accel = 500 ???
delay = 5 ???
[Explosion
nickname = torpedo01_mark02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000 ???
process = disappear ???
strength = 100 ???
radius = 25 ???
hull_damage = 11000
energy_damage = 11000
impulse = 2 ???
[Munition
nickname = torpedo01_mark02_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 50
hp_type = hp_torpedo ???
requires_ammo = false ???
hit_pts = 2
one_shot_sound = fire_tachyon5 ???
detonation_dist = 9999 ???
lifetime = 9999 ???
Motor = torpedo01_mark02_motor
force_gun_ori = false ???
const_effect = ku_torpedo01_drive ????
HP_trail_parent = HPExhaust ????
seeker = LOCK ???
time_to_lock = 0
seeker_range = 9999 ???
seeker_fov_deg = 360 ???
max_angular_velocity = 500 ???
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265164
ids_info = 266164
mass = 1 ???
volume = 0.000000 ???
[Gun
nickname = torpedo01_mark02
ids_name = 263164
ids_info = 264164
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect ????
hit_pts = 6752
explosion_resistance = 1.000000 ???
debris_type = debris_normal
parent_impulse = 20 ???
child_impulse = 80 ???
volume = 0.000000 ???
mass = 10 ???
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0 ???
power_usage = 0
refire_delay = .000001 ???
muzzle_velocity = 20 ???
toughness = 58.700001 ????
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false ???
turn_rate = 90 ???
lootable = true
LODranges = 0, 20, 60, 100 ????
I have one big problem my torpedoes immediately explode... In front of my ship.
Edited by - Ice Gecko on 21-04-2003 01:42:16