Sat Jun 28, 2003 4:04 pm by redeye
I assume by the above replies you have a skin for this, but skinning it yourself is not as hard as it might seem. Once you have mapped any kind of texture onto the model just have paintshop (or whatever you use) open at the same time as milkshape, tweak the texture a bit and reassign in milkshape. One thing to remember is the Freelancer is much more forgiving about textures than milkshape is. If you have something that looks nearly right in milkshape by the time you get it into FL it seems to smooth things out alot and blur things enough to make a dodgy milkshape texture look fine in game.