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Battleship Mod!!! (98% DONE) <------ NEED HELP!!!!

The general place to discuss MOD''ing Freelancer!

Post Sun Apr 20, 2003 10:46 am

Thanks IG, I'll take a look at that and see what I can do. I'm having a problem getting the mod to work though so I have to fix it first. For some reason the battleships arn't showing up in any location I put them, refer to topic in "Freelancer Editing Tutorial" called "Capital Ship Encounters", but there are no game crashes (which is good).

~Jay~

I've just had the most disturbing encounter with a mad woman on the Holodeck. - Holographic Doc

Post Thu May 22, 2003 12:07 pm

Hey Jackel, this is looking like a really sweet mod!

I've been reading up at Nephilim's thread as well, and it sounds like an excellent idea. I've been looking for a mod that'll throw in some battleship encounters and wars without making huge radical changes to the game (like Rebalance for example) and this sounds like just the ticket

How are you getting on with it - and, more importantly, - when will it be finished?

Regards,
Deimos

Post Thu May 12, 2005 1:31 am

Ooof... Sorry guys. Been busy running a Ragnarok server and totally put Freelancer on the backburner. Actually now I'm getting my Freelancer server back online as well, and I'm pleased to report I'm almost done the Battleship mod... Just have a slight problem. The buggers won't attack eachother!

Hmmm, maybe a rep of -0.65 isn't enough to make them angry at eachother. Any suguestions on what I should set it at?

~Jay~

I've just had the most disturbing encounter with a mad woman on the Holodeck. - Holographic Doc

Post Thu May 12, 2005 1:38 am

Oh cripes, almost forgot to post my code here... *LOL* I can't find any errors in it, and can't figure out why the liberty ships won't pound the rheinland ships into a bloody pulp (and vice versa). They fly within inches of eachother and do nothing but avoid coliding. I know the ships have weapons, I fired on them and found it out.

NOT A WISE THING TO DO! *LOL*

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = li_n_grp
</section>
<dest>
rep = 0.65, rh_n_grp
</dest>
<source>
rep = -0.65, rh_n_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = li_n_grp
</section>
<dest>
rep = 0, rh_p_grp
</dest>
<source>
rep = -0.65, rh_p_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = li_lsf_grp
</section>
<dest>
rep = 0.65, rh_n_grp
</dest>
<source>
rep = -0.65, rh_n_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = li_lsf_grp
</section>
<dest>
rep = 0, rh_p_grp
</dest>
<source>
rep = -0.65, rh_p_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = li_p_grp
</section>
<dest>
rep = 0, rh_n_grp
</dest>
<source>
rep = -0.65, rh_n_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = li_p_grp
</section>
<dest>
rep = 0, rh_p_grp
</dest>
<source>
rep = -0.65, rh_p_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = rh_n_grp
</section>
<dest>
rep = 0.65, li_n_grp
</dest>
<source>
rep = -0.65, li_n_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = rh_n_grp
</section>
<dest>
rep = 0.65, li_lsf_grp
</dest>
<source>
rep = -0.65, li_lsf_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = rh_n_grp
</section>
<dest>
rep = 0, li_p_grp
</dest>
<source>
rep = -0.65, li_p_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = rh_p_grp
</section>
<dest>
rep = 0.65, li_n_grp
</dest>
<source>
rep = -0.65, li_n_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = rh_p_grp
</section>
<dest>
rep = 0.65, li_lsf_grp
</dest>
<source>
rep = -0.65, li_lsf_grp
</source>
</data>

<data file="data\initialworld.ini" method="sectionreplace">
<section>
[Group
nickname = rh_p_grp
</section>
<dest>
rep = 0, li_p_grp
</dest>
<source>
rep = -0.65, li_p_grp
</source>
</data>

~Jay~

I've just had the most disturbing encounter with a mad woman on the Holodeck. - Holographic Doc

Post Fri May 13, 2005 4:37 pm

Ok, I got them fighting... What a bloody mess of lazers and missles! Quite cool...

Only a couple problems, I can't get the battleships to break formation and attack, they all attack in one formation. This has the effect of keeping the Liberty destroyers from being able to use their forward cannon, as they can't actually "aim" at the target due to the formation being controled by the battleship in the center of the formation. Any ideas how to get them to break formation? I was thinking, maybe, a different pilot setting but I'm not sure if that would effect the formation.

The only other problem is that the ships don't appear automatically. You actually have to fly around the area for a good 10-20 seconds before the battleship fleets start appearing. As well, there is a bit of a problem where the view distance isn't far enough. The ships almost seem to "pop" into existance, which kinda destroies the realism of the whole thing.

Edited by - Jackel on 5/13/2005 7:46:37 PM

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