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Ambiant Light, reducing it...

The general place to discuss MOD''ing Freelancer!

Post Tue Apr 15, 2003 9:58 pm

Ambiant Light, reducing it...

OK, this has been kinda bugging me...

Is there a way to reduce the ambient light, not turn it off completely, but make is MUCH MUCH less, I mean, the side facing the sun is just *Slightly* brighter then the side facing away, thats kinda annoying...and the planets..ugh.

all help appreciated.

The man with his head stuck in the Blender

Post Wed Apr 16, 2003 8:06 pm

BUMP!

C'mon, someones got to know...

The man with his head stuck in the Blender

Ut

Post Wed Apr 16, 2003 9:16 pm

The ambient light is a per-system variable. You can reduce/remove it by searching for "ambient" in each system's ini (e.g. universe/systems/LI01). In the same region of the file, you can also change the system's star colour/type.

Changing a system's ambient lighting doesn't affect the lightning in nebulae. Each nebula has its own ambient light value.

Post Wed Apr 16, 2003 10:17 pm

ROCK ON!

Thank you SOOO much!!!

The man with his head stuck in the Blender

Post Thu Apr 17, 2003 4:00 pm

have you worked out a nice dark (realistic) system ambient light level for all systems?

Post Fri Apr 18, 2003 2:59 pm

yeah that i would like to know as well

Post Sat Apr 19, 2003 1:58 am

actually...

just liberty so far, just relized why it wasn't working for me for so long, but fixed. really easy! I'll probably make it a Mod here shortly.

Edited by - A2597 on 19-04-2003 03:16:40

Ut

Post Sat Apr 19, 2003 2:28 am

Works fine for me.
Hrmm...
Try reducing the ambient lighting of the sun.
Also, maybe making the values all 1, instead of 0?
Also, keep in mind that planets also act as light sources, to simulate reflecting solar light, and artificial ground lights (that's why there's no shadow behind a planet). You can turn these light sources down/off by further searching the particular system's ini file.

Yet another thing to think about:
Space is NOT, I repeat NOT, pitch black. Even without the sun, the stars give off almost enought light to read from. That's a heck of a lot of light. Sirius is a mere 8 ly from Earth, so there would be absolutely no difference between the ambient galactic light here and there. Remember, you only get blackness when there's no light sources ANYWHERE, and we have some 200 billion within 80 kpc.

Anyway, I'm going to see what it looks like when I turn the sun off. I'll return with results.


Oh yeah, now there's some darkness. It's so dark, it takes all the fun out of appreciating the ship and station designs. The sun's still there, but nothing reflects any light (except near planets; again, they ahve their own light sources, but they themselves do not reflect any light). If that's what you're looking for,

[LightSource
nickname = System_LIGHT
pos = 642, 0, 198
;color = 255, 255, 255
color = 0, 0, 0 ;<== turns off direct solar light
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

I'd post some pics, but I've no web host.

Reall what I think you're looking for, though, is turning off all sources of ambient light, and turning that down a smidge. On realistic grounds, though, I still protest turning ambient light off. Just down

Edited by - Ut on 19-04-2003 04:05:48

Post Sat Apr 19, 2003 8:54 pm

I'm not turning it off, I figured out a basic formula, take something like this

Ambient = 60 , 40 , 80

I remove the zeros, making it 6 , 4 , 8

then I double it, making it 12, 8 ,16.

Looks MUCH better. dark sides of ships are DARK, but not BLACK. I don't touch the planets or nebula.

makes the planets look ALOT better as well I might add.

Post Sun Apr 20, 2003 5:43 am

i agree to reducing it for the purpose of realism, removing it would not be good.

and if you release it as a mod, that would be fantastic.

Post Tue Apr 22, 2003 8:33 pm

How is this going, any idea if it will be made a mod, i dont really favour editing every one of them manually if someone has done it already?

*bump*

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