Tue Apr 15, 2003 4:27 pm by Ut
Yeah, it's been done, and it's really easy to do. If you've actually added a second hardpoint to the ship, you have to reference it in shiparch.ini. Find the line
hp_type = hp_thruster, HpThruster01
and make it
hp_type = hp_thruster, HpThruster01, HpThruster02
or whatever you named your new hardpoint. You can do this for already existing hardpoints as well, for instance
hp_type = hp_thruster, HpThruster01, HpMine01, HpCM01
will give you the option of putting thrusters on the mine and countermeasure hardpoints. This actually looks really neat on the Starflier, as they're all next to each other.
There's an advantage and a disadvantage to more thrusters. The advantage is you get an increased thrust. The thrusters work by adding their own engine force to that of the engine, and since speed in the game is Force/Drag, you go faster. For an unmodified ship/engine, you'll go 440m/s. The disadvantage is that the thruster energy will drain 3x as quickly, and you can't just operate one thruster at a time.