Hello hups lets see if i can help you out. You create 'traffic' with a combo of zones and encouters. Lets give you an example, near the beging of the li01.ini file for encounters you will see something like this:
[EncounterParameters
nickname=tradelane_armored_prisoner
filename=missions\encounters\tradelane_armored_prisoner.ini
[EncounterParameters
nickname=tradelane_trade_armored
filename=missions\encounters\tradelane_trade_armored.ini
[EncounterParameters
nickname=tradelane_trade_freighter
filename=missions\encounters\tradelane_trade_freighter.ini
[EncounterParameters
nickname=tradelane_trade_transport
filename=missions\encounters\tradelane_trade_transport.ini
[EncounterParameters
nickname=area_scout
filename=missions\encounters\area_scout.ini
[EncounterParameters
nickname=area_bh_scout
filename=missions\encounters\area_bh_scout.ini
[EncounterParameters
nickname=area_defend
filename=missions\encounters\area_defend.ini
[EncounterParameters
nickname=area_bh_defend
filename=missions\encounters\area_bh_defend.ini
[EncounterParameters
nickname=patrolp_gov_patrol
filename=missions\encounters\patrolp_gov_patrol.ini
[EncounterParameters
nickname=patrolp_pirate_patrol
filename=missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters
nickname=patrolp_bh_patrol
filename=missions\encounters\patrolp_bh_patrol.ini
[EncounterParameters
nickname=area_assault
filename=missions\encounters\area_assault.ini
[EncounterParameters
nickname=area_bh_assault
filename=missions\encounters\area_bh_assault.ini
and so on. This baiscly tells the ini/game what each enounter is called and what ini file it's refrenced too. You have to do this for every ini file you going to use an encouter for. The best thing to do is just copy and past all the encounter params from the li01.ini and paste it in your system ini. Once you done that you can create the zones for traffic now. A good example is the zone for traffic around planet matthane, here what it would look like:
density=12
repop_time=10[zone
nickname=Zone_Li01_001_Planet_Li01_01
pos=-33020, 0, -27925
rotate=0, 104, 0
shape=SPHERE
size=7000
comment=Manhattan
sort=1
toughness=1
max_battle_size=8
pop_type=li_p_grp, base_cluster_law
relief_time=10
faction_weight=li_p_grp, 12
faction_weight=li_p_grp_prisoners, 4
faction_weight=co_be_grp, 10
faction_weight=co_hsp_grp, 10
faction_weight=co_kt_grp, 10
faction_weight=co_me_grp, 10
faction_weight=co_nws_grp, 10
faction_weight=co_ni_grp, 10
faction_weight=co_os_grp, 4
faction_weight=co_rs_grp, 10
faction_weight=co_shi_grp, 10
faction_weight=co_ss_grp, 10
faction_weight=co_vr_grp, 8
faction_weight=gd_bh_grp, 3
density_restriction=4, unlawfuls
encounter=area_defend, 1, 0.07
faction=li_p_grp, 1
encounter=area_bh_defend, 1, 0.03
faction=gd_bh_grp, 1
encounter=area_armored_prisoner, 1, 0.02
faction=li_p_grp, 1
encounter=area_trade_freighter, 1, 0.09
faction=co_hsp_grp, 0.26
faction=co_me_grp, 0.26
faction=co_ss_grp, 0.26
faction=co_vr_grp, 0.21
encounter=area_trade_transport, 1, 0.12
faction=co_be_grp, 0.1
faction=co_hsp_grp, 0.1
faction=co_kt_grp, 0.1
faction=co_me_grp, 0.1
faction=co_nws_grp, 0.1
faction=co_ni_grp, 0.1
faction=co_rs_grp, 0.1
faction=co_shi_grp, 0.1
faction=co_ss_grp, 0.1
faction=co_vr_grp, 0.08
encounter=area_trade_armored, 1, 0.02
faction=co_os_grp, 1
encounter=area_lifter, 1, 0.03
faction=co_me_grp, 0.5
faction=co_ss_grp, 0.5
encounter=area_repair, 1, 0.03
faction=co_me_grp, 0.5
faction=co_ss_grp, 0.5
Looks complicated dosn't it? Don't panic it's not that hard lets go ahead and break it done first part:
[zone
nickname=Zone_Li01_001_Planet_Li01_01
pos=-33020, 0, -27925
rotate=0, 104, 0
shape=SPHERE
size=7000
comment=Manhattan
sort=1
toughness=1
The first part nickname is obvious it's the nickname just like a nickname of your planet is. The pos is also obvious tell where this zone is. Rotate, obvious too, witch way the zone is facing. Now the shape detimens obviously the shape of the zone. The most common shaps are SPHERE and BOX espically for normal planet/tradelane traffic. The Size is obviously how big the zone is. The comment give you info about what zone this is for. The sort i'm not completely sure, pick a high number, say 200 or something, and keep adding one for each new zone. If two zones have the same sort number they don't seem to work right. At least in some cases. the toughness detimens a max lvl type for the ships that will show up. *something close to that* ok next is:
max_battle_size=8
pop_type=li_p_grp, base_cluster_law
relief_time=10
faction_weight=li_p_grp, 12
faction_weight=li_p_grp_prisoners, 4
faction_weight=co_be_grp, 10
faction_weight=co_hsp_grp, 10
faction_weight=co_kt_grp, 10
faction_weight=co_me_grp, 10
faction_weight=co_nws_grp, 10
faction_weight=co_ni_grp, 10
faction_weight=co_os_grp, 4
faction_weight=co_rs_grp, 10
faction_weight=co_shi_grp, 10
faction_weight=co_ss_grp, 10
faction_weight=co_vr_grp, 8
faction_weight=gd_bh_grp, 3
the max battle size, not completly sure what this is, has something to do with how many ships will/can fight at a time i think. Just leave it at 8 or 4 is fine. Pop_type basicly detimens who 'control's this zone, in most cases not all zones need this. The base cluster zone, ignore don't worry about it. Next is all the faction weight this will help detimne how offten and how many types of thoese factions ships will appear. The number after it is how much athuority they have in showing up etc. You have to have a faction weight for each faction you want to show up in the zone as traffic. Next part:
density_restriction=4, unlawfuls
encounter=area_defend, 1, 0.07
faction=li_p_grp, 1
encounter=area_bh_defend, 1, 0.03
faction=gd_bh_grp, 1
The density restricition gives a certain ship limt that can be in that one zone at a time! No matter where it came from. This tells a limt of 4 unlawful type ships can be in this zone at one time. Now the meat and bones of this the encounter= and the faction= the name afterwords represnts the encounters we added ealier, the area_defend encounter creats ships to patrol and protect/police the zone, the 1 number after words means the diffucitly of the ships to have this is a limt! Not a max diffculty, so if you put 1 you can have 3, 4, 5 etc. depending on the toughness factor before *i'm nearly 100% sure on this, but I could be wrong, still it does detimne the lowest number diffculty of ships for that encounter* the number 0.07 means how much of a chance there is of this encounter type being 'spawned' as traffic. Next the encounter= has the type of faction for this encounter type witch is liberty police. the one after it is the chance of ships spawning for this faction, since it's the only faction for this encounter it is one. For multiples it may be, 0.06 etc. Ok now theres a good example of adding traffic to a planet etc. A tradlane isn't that much diffrent except it uses the box type of shape, is ussaly based in the center of a tradlane area *like you have 6 tradelanes base the zones center from the middle trade lane *num 3** And the size is in x, z, y format Never change the y, it's fine, as it's the acuttaly height of a tradelane, only the X or Z would need changing. The roation should also be set to the roation of the tradelane. As I have done use the li01 and other systems as a basis, and use the fourm to figure out what does what. I hope this helps you place some traffic in your system. Good luck and happy freelancing!
James "Quickshot14" Greenwood<br>
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