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new ship brakiri battleship

The general place to discuss MOD''ing Freelancer!

Post Wed Apr 09, 2003 10:39 pm

new ship brakiri battleship

jo hi

i worked on a new ship (Brakiri Battleship)
brakiri3
brakiri4
brakiri5
brakiri6
brakiri7

ok

cu then

TFK-Killermatrix


Edited by - TFK-Killermatrix on 10-04-2003 01:43:52

Edited by - TFK-Killermatrix on 15-04-2003 13:13:36

Post Wed Apr 09, 2003 10:48 pm

cool man, but cap ships dont have shields. (instert stupid explantion here) and why do you have liberty turrets on the thing, instead of nomands but for the rest is looks pretty cool.

Post Thu Apr 10, 2003 12:48 am

jo hi

ok in the next week come a ship pack out from me
with 4 or 5 new ships.

cu then

TFK-Killermatrix

Post Thu Apr 10, 2003 12:51 am

Sieht richtig cool aus bin auf die anderen schiffe gespannt

Post Thu Apr 10, 2003 8:27 am

What exactly is the polygon count on that ship? I have created a Javelin class cruiser and the polygon count is 14k including turrets. Runs smoothly on 3dsmax but i need to know how much FL can handle before i try to put it in.

PS. Unless i miss my guess you also have a friend whose using a Liberty Dreadnought is he not?

Edited by - Wanderer on 10-04-2003 09:41:22

Post Thu Apr 10, 2003 12:04 pm

jo hi

ok this ship has ca 13000 Polygons i have this reduce on to 9500 polygons
with 3D studio max and exprot to 3DS format import to milkshape
and export to CMP after i the texturen put on have.
Polygon border is 10000
i have great problemms without
many of ships have more as 10000 polygons zB. 350000 thats is to many much.

ok

cu then

TFK-Killermatrix

Post Thu Apr 10, 2003 1:34 pm

Looking really cool, very smooth .
What about the frame rate ? I don't know the average number of polys of freelancer's capital ships, but 10k ... :O, that's really much. Did you notice any fps drop while using the ship ?

btw..you've got mail *g*

Post Thu Apr 10, 2003 9:33 pm

how can i get one of these , they look cool

Post Thu Apr 10, 2003 10:05 pm

I have 2 cool ships made in doga could somebody import them into freelancer.

What did you use to import your ship into freelancer and how did you texture it.

May strong survive and weak perish



Edited by - Leonhart on 11-04-2003 21:43:58

Post Fri Apr 11, 2003 7:31 am

Hey, can u pilot that thing, or what?

Edited by - TJChronic on 11-04-2003 08:31:44

Post Fri Apr 11, 2003 12:06 pm

jo hi

yes this is pilotable

cu then

TFK-Killermatrix

Post Thu Apr 17, 2003 2:07 am

Sieht nett aus!
Könnteste mal eine Liste der Schiffe machen, die du entwickelt hast? Im Forum die Threads zusammenzusuchen dauert etwas zu lange

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