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New ship (still a moddel)

The general place to discuss MOD''ing Freelancer!

Post Wed Apr 09, 2003 4:51 pm

New ship (still a moddel)





well what do you think? A good try? or should I give up moddeling? , be nice



Edited by - Artic on 09-04-2003 23:10:17

Post Wed Apr 09, 2003 5:21 pm

Some faces errors but it is nice

Post Wed Apr 09, 2003 5:24 pm

Interesting design, personally I think it would look better flipped.

Post Wed Apr 09, 2003 6:58 pm

Too many faces going on. The cockpit cage can be done with texturing, and you've got way too many polys over the whole surface. I'd suggest rebuilding with fewer polys, then texturing in any details.

Post Wed Apr 09, 2003 7:06 pm

@ phalkin
What is the max polys FL can handel? and were can I find the poly count in milkshape?

Post Wed Apr 09, 2003 7:09 pm

My suggestion, don't give a damn about the polycount, limits screw up your personal modelling skills most of the time. As long as your own PC can handle it, that is.

Post Wed Apr 09, 2003 7:11 pm

Yeah, there are several errors with overlapping or in some way messed up faces, and consider this. If you were actually flying that thing, it would be impossible to see anything on your upper right or left. Suggestion: move the cockpit farther forward or turn it around to the other end of the ship.

There are only 10 kinds of people in the world:
those who understand binary, and those who don't.

Post Wed Apr 09, 2003 8:27 pm

It is an original design, if you change something it will become more classical, less atractive

Post Wed Apr 09, 2003 10:14 pm

@ TheCoredump

your pretty right, I've added a new screen whit a extend neck and smaller wings, the effect is that the ship looks pretty much like the voager from Star Trek exept for the big dish.

Btw I think the ship will be named Opus Magnus, MP-0015-K , (V)HF , 8K armour, 25 cargohold 4 gun mounts 2 torpslots 7/10 power. Turning a bit faster then Saber.

Next point on the list, pilot, if found a file that is named ship_pilot.3db but I dont know how to open it.

Second next point, texturing... big problem... I doubt if ill get further thant this.

Edited by - Artic on 09-04-2003 23:43:42

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