Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

**Challenge to hardcore modders**

The general place to discuss MOD''ing Freelancer!

Post Wed Apr 09, 2003 11:51 am

**Challenge to hardcore modders**

I visit this forum pretty much every other day on average, and have notice what a very hard working mod community there is for this game.

Here's a challenge (or more of a question) for you all to work on.

Figure out what your upper limits are for modifying this game. Are you able to affect the game engine? Are you able to do total conversion type mods? What is hardcoded and cannot be changed, and what is hardcoded but can be changed?

What are you limited to as far as physics in the space environment in this game? Are you limited to JUST ships? Would GEARS be possible to create? Would they work with the gravity effects? Are you able to change this environment?

Planets, are you able to change the physics and environment on a planet? Would inserting a first-person mode be possible at all?

Post Wed Apr 09, 2003 3:00 pm

well ive been able to push a planet 10km from its docking ring, and make it spin Uber fast

Post Thu Apr 10, 2003 2:48 am

Well it may not seem like much but my mod makes some radical changes to the game

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Thu Apr 10, 2003 7:28 am

yeh, i've been playin around with your mod Rey.... only problem i have is that the enemy ships take way to long to destroy... sine they have exactly the same shields as you when u start a new game.. which i had to as my save games buggered up. kind of makes it less interesting.. any way that i can turn their sheilds down a little bit?

Return to Freelancer General Editing Forum