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Adding Engines and other things?

The general place to discuss MOD''ing Freelancer!

Post Mon Apr 07, 2003 7:01 pm

Adding Engines and other things?

I know most people will just blow this off but i have already done the adding tractor beam and scanner but i didn't find how you add engines and cloaking devices in here. So if any of you can help me it would be greatly appreciated

Post Tue Apr 08, 2003 3:13 am

engines, yes. powerplants too...
check the Compilation thread, there's a link to a tutorial i made.

cloaks, no
there are a lot of threads about this. it doesn't work properly (yet)


i prplx

Post Tue Apr 08, 2003 5:13 am

I really don't see your tutorial in the compilation thread. Could you make a link to it please?

Post Tue Apr 08, 2003 5:59 am

Whoops!

I forgot i had only mentionned scanners & tractors. Sorry about that. The thing is, if you can do scanners & tractors, you can do engines & powerplants. Just make [Good entries for every engine & powerplant. Use the [Power and [Engine entries as a source. Once you've done this, the items you've made into goods show up in your inventory.

Bummer: can't sell your old engine, have to jettison it


i prplx

Post Tue Apr 08, 2003 7:32 am

LOL thnks for telling that becuase i was kinda confused

Post Tue Apr 08, 2003 5:44 pm

By the way that tutorial on the tractor beam and scanner worked like a dream. Thank you for writing it

Post Fri Apr 11, 2003 4:15 am

Does anyone else have any clue at all

Post Sun Apr 13, 2003 9:10 am

I used your tutorial, Purp, to do the engines. It was excellent.

However, I couldn't get power plants to work. I've read on this board in a couple of places that they're harder to do for some reason, but I couldn't find out why. I've also seen that some people have mods that add powerplants. I just couldn't find out how.

Any help would be appreciated.

"What's the matter Colonel Sanders, chicken?"

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