modelling question regarding file types accepted
I'm looking to start making some new ships for freelancer, however sense im just starting with this modding idea for this game i have to consider what file types are acceptable and what the threshold for converting to the right file might be. Im good with modelling with lightwave(5.6 & 7.0) and was curious if .lwo is a acceptable format. I havent dove into the freelancer files to see if there were a particular file type i would be familiar with. I have modding experence for a game called klingon academy, so i have made startrek style ships, and some custom ships of my own. But seeing that freelancer ships seem to have a much higher poly count, that makes me happy sense KA had a hefty limit on poly count.
let me know thx.
let me know thx.