Ship Skin Modding Questions
i am trying to get the hang of making ships, but this is my first time doing anything like this...plz excuse me if something i ask should be completely obvious...here are a couple questions i have run into while reading tutorials and such:
1) what is the best known program to use for modeling a ship? i have a trail version for Milkshape, but i dont really like it...its not a very efficiant editor in my opinion. what other programs are there? heres what i have on my computer right now: Photoshop 7, Flash 6, Fireworks, Paint (not pro tho), AutoCAD, Milkshape trial (with 27 days left), a ship editor, and Milkshape CMP plug in (which can apparently only export, no imports).
2) whats a "mesh"? is this just referring to actual model? and if so why are there multible kinds of meshes?
3) how do you make the nice textures? are they hand drawn?
4) how do you add hardpoints? as far as i can tell it has something to do with "nameing" triangles, but how do you do that?
5) am i the only one who makes cylenders with 4 slices instead of squares?
6) is there an easier way to make ships than using milkshape's autofigures and moving and welding the vertexes togeather?
7) why can you place vertexes...how is this remotely helpful? i think it is somehow the answer to question 6, but i dont understand it.
thx
*edit* just found this, does anyone kno anything about it or have an opinion about it to share?
Edited by - admiral_tolwyn on 05-04-2003 23:41:18
1) what is the best known program to use for modeling a ship? i have a trail version for Milkshape, but i dont really like it...its not a very efficiant editor in my opinion. what other programs are there? heres what i have on my computer right now: Photoshop 7, Flash 6, Fireworks, Paint (not pro tho), AutoCAD, Milkshape trial (with 27 days left), a ship editor, and Milkshape CMP plug in (which can apparently only export, no imports).
2) whats a "mesh"? is this just referring to actual model? and if so why are there multible kinds of meshes?
3) how do you make the nice textures? are they hand drawn?
4) how do you add hardpoints? as far as i can tell it has something to do with "nameing" triangles, but how do you do that?
5) am i the only one who makes cylenders with 4 slices instead of squares?
6) is there an easier way to make ships than using milkshape's autofigures and moving and welding the vertexes togeather?
7) why can you place vertexes...how is this remotely helpful? i think it is somehow the answer to question 6, but i dont understand it.
thx
*edit* just found this, does anyone kno anything about it or have an opinion about it to share?
Edited by - admiral_tolwyn on 05-04-2003 23:41:18