*How to * Unlocking universe and systems map in mp & sp
I found the way to make all systems and bases to show on the map right away
systems:
in .\data\universe\universe.ini
change in [system group (or all)
visit = 0
to visit = 1
This will make system to show on map in both SP / MP from the start
systems that have this line
visit = 128
will never show on the map, so you can change that to
visit = 1 (i found it usefull for EW5 & EW6 - unknown systems available in MP)
i didn't care to change that to systems ST?? since i didn't want to see them on
the map anyway
you stil won't see the connections between systems until you do the same to all
jumpgates / jumpholes
Now let's get to the [Objects
(planets/bases/shipyards/ship wrecks/tradelines/jumpgates/jumpholes e.t.c.)
all obects located in correspondig to system .ini file
for New York system it's
.\data\universe\systems\li01\li01.ini
just to make it faster i replaced all line with
visit = (any number - normaly 0, 16, 32, 36, 128)
with
visit = 1
(including some [zones - mineable/debris/asteroids fields)
at the end I added
visit = 1
to every [Object group
some [Object groups had (visit = 1) 2 times, this was never a problem
same needs to be done for every system where you want to unlock the objects
what number means what:
visit = 0 not visited the object
visit = 1 you visited in space (not docked) the object
visit = 16 used by system to identify shipwreck
visit = 32 used for fields/zones
visit = 36 used for fields/zones
visit = 128 object will never show on the map (even visited)
Keeping balance in the game:
only add it to regular objects, not shipwrecks(visit = 1) or objects
that shouldn't be shown (visit = 128)
But I'll leave it up to you to decide
Edited by - Racer on 06-04-2003 06:53:21