Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

*How to * Unlocking universe and systems map in mp & sp

The general place to discuss MOD''ing Freelancer!

Post Sat Apr 05, 2003 8:41 pm

*How to * Unlocking universe and systems map in mp & sp

Don't know if this was covered by anyone, but here it is anyway

I found the way to make all systems and bases to show on the map right away

systems:
in .\data\universe\universe.ini

change in [system group (or all)

visit = 0

to visit = 1

This will make system to show on map in both SP / MP from the start

systems that have this line

visit = 128

will never show on the map, so you can change that to

visit = 1 (i found it usefull for EW5 & EW6 - unknown systems available in MP)

i didn't care to change that to systems ST?? since i didn't want to see them on
the map anyway


you stil won't see the connections between systems until you do the same to all
jumpgates / jumpholes



Now let's get to the [Objects
(planets/bases/shipyards/ship wrecks/tradelines/jumpgates/jumpholes e.t.c.)
all obects located in correspondig to system .ini file

for New York system it's
.\data\universe\systems\li01\li01.ini

just to make it faster i replaced all line with
visit = (any number - normaly 0, 16, 32, 36, 128)
with
visit = 1
(including some [zones - mineable/debris/asteroids fields)

at the end I added
visit = 1
to every [Object group
some [Object groups had (visit = 1) 2 times, this was never a problem




same needs to be done for every system where you want to unlock the objects

what number means what:
visit = 0 not visited the object
visit = 1 you visited in space (not docked) the object
visit = 16 used by system to identify shipwreck
visit = 32 used for fields/zones
visit = 36 used for fields/zones
visit = 128 object will never show on the map (even visited)


Keeping balance in the game:
only add it to regular objects, not shipwrecks(visit = 1) or objects
that shouldn't be shown (visit = 128)
But I'll leave it up to you to decide






Edited by - Racer on 06-04-2003 06:53:21

Post Sat Apr 05, 2003 10:02 pm

Very nice info. Someone sticky this topic please.

Post Mon Apr 07, 2003 12:56 am

i have some snapshots of diferent maps on this topic, but no plase to host them, can someone help?

Post Mon Apr 07, 2003 3:45 am

Just get a Yahoo account, you get 15 mgs of space to upload...then turn your .bmp snapshot files in to .jpg files using MS Paint or something. Making then much smaller files, if you just rename it, it will be the same size...

Just in case you don't know how:
Open the snapshot in paint(or other photo editing program) and SAVE AS...
make sure to select file type as .jpg, then save...

Post Wed May 26, 2004 10:18 pm

Very cool, thanks for the info! The regular game is like you never left your home system, when you were a frickin' trader who travelled from Bretonia to Freeport 7 to Liberty, at the least. And like starfaring civilizations in the year 3K wouldn't be selling Rand McNallys at the heavy water fueling stations
I changed all the 128s to 0's and all the major systems to 1, but not the border and edge worlds, jumpgates or objects So ppl will have a reasonable idea of the map to start with, but will still have to explore to find the gates, AND the single player game will take ppl into unknown territory pretty quickly, preserving the adventure of the game muhahaha
Thanks again!

Post Wed May 26, 2004 10:38 pm

1 year, 1 month and 19 days. *shivers*

let the old threads i their graves. the dead want their freedom as well.
*cough* threadomancy *cough*


hmm, and ya, its nice info, lol

(no offense, this is still better than starting a new thread about the same topic and sry for my spammin)

Fjord

---------------------------------
Excelcia Mod Leading Developer

Post Wed May 26, 2004 10:49 pm

Must admit - some old threads are useful - but - to "flame".....

Since they are dead for well over a normal length of time (about 2 months) - especially when its a year.......then adding a comment to revive it is pretty annoying - especially if its just "great" or "thanks" - cause it has no relevance, and the creators just aren't here any longer!

Post Thu May 27, 2004 3:06 am

Beats dinking around with paper maps as I've been doing, or keeping Arbiter.de running in the background. I appreciate someone bringing the thread back up, as I just learned how to do something very useful, and scratched an itch I didn't know I had. FL's too complex to immediately know all the answers, or even know the right question at times. Case in point.

Post Thu May 27, 2004 6:22 am

Two extras for the list :
visit = 31 and visit = 41 show base/planet as if you have landed there but i've not investigated the difference properly (possibly 41 puts commodities into the trade list but only guessing)

Post Thu May 27, 2004 9:03 am

juliet7bravo - that is what the search function - which everyone seems to ignore completely, is for. If you want to find something out - SEARCH for it, you cannot sit waiting for people to dig up threads

Post Thu May 27, 2004 9:28 am

I'd never have thought to SEARCH for this particular subject, and it happens to solve one of my pet peeves, quickly and easily. Frankly, I really appreciate the guy popping it up.

Electrons are free...you don't have to read it. Why discourage people from posting?

Edited by - juliet7bravo on 5/27/2004 10:46:24 AM

Post Thu May 27, 2004 10:51 am

We are not discouraging from posting, we are asking to follow forum rules and etiquettes. Digging up old threads to merely add such words as "great" or "thanks" is a totally pointless excercise. It also happens to be annoying if people think a new topic has started, to only find its someone "digging" up lots of old ones.

As for the part about the thread coming up at the perfect time, simply put - if you want to know something - you search....not just a little, but a good search. After that - post a question.

Post Thu May 27, 2004 3:20 pm

Not a problem, your forums. As a newcomer to FL I can't imagine having anything to add/ask/comment on that hasn't been addressed thoroughly at some point in the past. So, see ya.

Post Thu May 27, 2004 9:58 pm

As the troublemaker, I owe it to my disgruntled public to explain I only posted to give credit back for the help I'd gotten and to put out my interpretation of how to use it in a gentle, game enhancing way. Which is incomplete, which is why I'm back with a question! See below hehe....
But I have to disagree with you on two counts Mr. Chips. First, that the creators will be gone. YOU'RE still here
Second is it took me three separate sessions to find this one thread, and only after I guessed the right words to use. 'Bout 3? hours of searching for this one baby modder answer. I sooo almost started a new thread, but I knew this had to have been answered somewhere. IMHO, the problem I had is virtually every search brings you to the first page of the monster all answers posts (Chips and Accushots), and of course you cannot go farther without checking them! But those are 30-40 page threads to read through, and you are started on the first page argggg. Even the hyperlinked posts don't help sometimes, because a subject may be described in the first link page with different terms than you searched for, so you have to read through every page, which isn't what you want to do when searching
I've suggested before that those whompin' threads be compiled into a single page document to download so we can search through it nice and quick, and I'd like to renew that suggestion now, if it's technically possible.
Or (sudden thought) those threads could become a Modding FAQ's forum? So that they can be searched independently page by page?

Now for the question....
If you just mark solars, you can't see anything in the systems when you click on them except the suns, which isn't realistic for a trader. You have to mark system objects as having been visited so the map will let you see the tradelanes etc.
But, if you do so, will you also see the pricing for the visited stations in the commodities window? I'd kinda like that, 'cause it'd be like an interstellar stock ticker would be, but it might be an important point for some mods that involve commodities.
Thanks for your umm, patience. And thanks Anton for the additional information
Tred

Return to Freelancer General Editing Forum