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maximum missiles on ship

The general place to discuss MOD''ing Freelancer!

Post Sat Apr 05, 2003 5:03 pm

maximum missiles on ship

hiya people. I'm looking for a way to increase the maximum number of missiles you can have (50 normal) on board. this would be, first of all, to make my missile boat a valid ship config. other than that, there are plenty of ideas.

This is my Eagle. There are many like it, but this one is mine.

CW

Post Sat Apr 05, 2003 5:22 pm

Put this line under [constants in constants.ini

MAX_PLAYER_AMMO = (your choice)

Unfortunately nobody has found a way to define the number of rounds each launcher holds.

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War does not decide who is right, only who is left.

Edited by - CW on 05-04-2003 18:24:04

Post Sat Apr 05, 2003 5:24 pm

Thanks, that helped
would you recommend using a single type of missile, or use the anti-shield ones then switching to normal heavy-damage ones?

This is my Eagle. There are many like it, but this one is mine.

Post Sat Apr 05, 2003 5:27 pm

All ammo mines, missle, and CM is set to 50 max no matter if you have same two missile launchers. It does allow you to fire missles fasters (2 second delay).

I put one missle launcher then a second different type on ship; then I can carry 50 missile for the one type, and 50 missle for the second type. total of 100 missles, though they are a mix of two types ammo.

Rename and create in a DLL Missile lancher favorite and a second instance to be buyable with same stats (call it launcher2) then add Ammo2 for it. Then you can have 'identical' dual missile with thier 50 each load; give 100 missles of 'same' type. Remeber you can assign a Hot key to a group of weapons to fire in options. Put the two (launcher and launcher2) as one hot key group to fire simultaneously.

I personaly try to balance missles to be more effective with the limit of only 50. Most missles will not hit the broad side of a barn. It would be nice to make a MultiMissle MOD. This is one idea for you to work on.


Medieval Man had Lock Pick; Modern Man has Hex Editor.

Post Sat Apr 05, 2003 5:42 pm

setting the max_player_ammo does change the maximum rounds you can have...

CW, what did you mean with "Unfortunately nobody has found a way to define the number of rounds each launcher holds"?

This is my Eagle. There are many like it, but this one is mine.

Post Sat Apr 05, 2003 7:37 pm

What CW meant is that the ammo limit isn't affected by how many launchers you have. You'd think that if you bought a second launcher, you'd be able too carry double the missiles, but that's not the case.

Post Sun Apr 06, 2003 10:30 am

ahh I see. yeah, it is by type of launcher, not number of the same type. I'll look into that.

This is my Eagle. There are many like it, but this one is mine.

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