Sun Apr 06, 2003 3:29 am by ceylon
I was thinking about this idea, and here's some of the modifications I think would be necessary to make this work.
1) Disable Cruise Engines - NP
2) Increase Scanner Range - NP
3) Create a Mission Critical 'flag' that is never destroyed, and always drops from destroyed ships. OR, make it respawn at the starting location, when the carrier is destroyed. - This is the hard one.
4) Make some sort of victory condition - NP
5) Disable weapon/equipment dropping by ships.
Here's another way of looking at it. How about, Capture the Loot?
Have a base on each end, selling a single piece of loot for $1 and buying for $100. One side sells "Red Flag", the other side sells "Blue Flag" Make it so you can only buy one per player (change cargo space to 1), and go at it. This way you will have multiple players with 'flags' making the game a little more frantic. It will also make it harder to camp and destroy people with the flag, because there's more people to watch.
The first team to get $1000 wins. Not sure how you would work this part, have to think about it. Have to make some sort of victory condition.
Ceylon