*** UTILITY *** How to use MODED to make MODS compatible wit
MODED - is a small and easy to use proggy which is made to spice up your life
Will it do so, depends on how to use it. Here I'am going to answer all technical
questions about MODED as well, as to describe how to use it.
Making MOD Flauncher compatible now is easy:
1 step: Check if any MOD is activated. Deactivate all MODS in Flauncher and FLMM.
Then make a folder named as your mod in "..\Freelancer\mods\" folder
2 step: Put all new or modified files into the "..\mods\YOURMODNAME\" folder,
while keeping structure of files locations intact...
Example:
you have modified shiparch.ini
it goes to "..\mods\YOURMODNAME\Data\Ships\"
and now it is "..\mods\YOURMODNAME\Data\Ships\shiparch.ini"
For the new files do the same, but create new folders where needed
Example:
you have new system MYSYSTEM, let's put it in...
all files for this system will go to
"..\mods\YOURMODNAME\DATA\UNIVERSE\SYSTEMS\MYSYSTEM\"
and now all files and subdirectories there should look like
"..\SYSTEMS\MYSYSTEM\BASES\ROOMS\MYSYSTEM_01_bar.ini"
"..\SYSTEMS\MYSYSTEM\BASES\MYSYSTEM_01_Base.ini"
"..\SYSTEMS\MYSYSTEM\BASES\MYSYSTEM_02_Base.ini"
and so on...
You can do the same for all files in DATA and EXE directories...
You can change them and you can add them
3 step: When you are finished with all MOD files, launch MODED and browse it to
"\YOURMODNAME\" folder. Now Click 'Analyze Files' and then 'EXPORT'
4 step: Edit "...\YOURMODNAME\servers.txt" with information about servers
on which your MOD is going to be installed or any information about
servers or just any information, you want or just leave it as is.
DO NOT DELETE IT ANYWAY!
Edit "...\YOURMODNAME\info.txt" with information about yourself and
your MOD. The best if you put there version of your MOD as well.
5 step: Test it with Flauncher. Remember, that Flauncher scanning for MODS
in "...\Freelancer\mods\" folder and automatically adding it at start.
That's all. You may want now to pack it with either ZIP, RAR or ARJ and
put it online. You may also send me a copy to [email protected]
Then i'll include it with updated version of Flauncher and put it online
at 'DOWNLOAD MODS' center (which is accessible through Flauncher).
Many thanks to Testers and Moders around, who helps everyone around.
Please, feel free, to ask me any questions about Flauncher and MODED.
You can do this by using e-mail ( [email protected] ) or forum.
Good Luck!
WabbitUK
Edited by - WabbitUK on 03-04-2003 11:19:08
Will it do so, depends on how to use it. Here I'am going to answer all technical
questions about MODED as well, as to describe how to use it.
Making MOD Flauncher compatible now is easy:
1 step: Check if any MOD is activated. Deactivate all MODS in Flauncher and FLMM.
Then make a folder named as your mod in "..\Freelancer\mods\" folder
2 step: Put all new or modified files into the "..\mods\YOURMODNAME\" folder,
while keeping structure of files locations intact...
Example:
you have modified shiparch.ini
it goes to "..\mods\YOURMODNAME\Data\Ships\"
and now it is "..\mods\YOURMODNAME\Data\Ships\shiparch.ini"
For the new files do the same, but create new folders where needed
Example:
you have new system MYSYSTEM, let's put it in...
all files for this system will go to
"..\mods\YOURMODNAME\DATA\UNIVERSE\SYSTEMS\MYSYSTEM\"
and now all files and subdirectories there should look like
"..\SYSTEMS\MYSYSTEM\BASES\ROOMS\MYSYSTEM_01_bar.ini"
"..\SYSTEMS\MYSYSTEM\BASES\MYSYSTEM_01_Base.ini"
"..\SYSTEMS\MYSYSTEM\BASES\MYSYSTEM_02_Base.ini"
and so on...
You can do the same for all files in DATA and EXE directories...
You can change them and you can add them
3 step: When you are finished with all MOD files, launch MODED and browse it to
"\YOURMODNAME\" folder. Now Click 'Analyze Files' and then 'EXPORT'
4 step: Edit "...\YOURMODNAME\servers.txt" with information about servers
on which your MOD is going to be installed or any information about
servers or just any information, you want or just leave it as is.
DO NOT DELETE IT ANYWAY!
Edit "...\YOURMODNAME\info.txt" with information about yourself and
your MOD. The best if you put there version of your MOD as well.
5 step: Test it with Flauncher. Remember, that Flauncher scanning for MODS
in "...\Freelancer\mods\" folder and automatically adding it at start.
That's all. You may want now to pack it with either ZIP, RAR or ARJ and
put it online. You may also send me a copy to [email protected]
Then i'll include it with updated version of Flauncher and put it online
at 'DOWNLOAD MODS' center (which is accessible through Flauncher).
Many thanks to Testers and Moders around, who helps everyone around.
Please, feel free, to ask me any questions about Flauncher and MODED.
You can do this by using e-mail ( [email protected] ) or forum.
Good Luck!
WabbitUK
Edited by - WabbitUK on 03-04-2003 11:19:08