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*** UTILITY *** How to use MODED to make MODS compatible wit

The general place to discuss MOD''ing Freelancer!

Post Wed Apr 02, 2003 11:59 am

*** UTILITY *** How to use MODED to make MODS compatible wit

MODED - is a small and easy to use proggy which is made to spice up your life
Will it do so, depends on how to use it. Here I'am going to answer all technical
questions about MODED as well, as to describe how to use it.

Making MOD Flauncher compatible now is easy:

1 step: Check if any MOD is activated. Deactivate all MODS in Flauncher and FLMM.
Then make a folder named as your mod in "..\Freelancer\mods\" folder

2 step: Put all new or modified files into the "..\mods\YOURMODNAME\" folder,
while keeping structure of files locations intact...

Example:
you have modified shiparch.ini
it goes to "..\mods\YOURMODNAME\Data\Ships\"
and now it is "..\mods\YOURMODNAME\Data\Ships\shiparch.ini"

For the new files do the same, but create new folders where needed

Example:
you have new system MYSYSTEM, let's put it in...
all files for this system will go to
"..\mods\YOURMODNAME\DATA\UNIVERSE\SYSTEMS\MYSYSTEM\"
and now all files and subdirectories there should look like
"..\SYSTEMS\MYSYSTEM\BASES\ROOMS\MYSYSTEM_01_bar.ini"
"..\SYSTEMS\MYSYSTEM\BASES\MYSYSTEM_01_Base.ini"
"..\SYSTEMS\MYSYSTEM\BASES\MYSYSTEM_02_Base.ini"
and so on...

You can do the same for all files in DATA and EXE directories...
You can change them and you can add them

3 step: When you are finished with all MOD files, launch MODED and browse it to
"\YOURMODNAME\" folder. Now Click 'Analyze Files' and then 'EXPORT'

4 step: Edit "...\YOURMODNAME\servers.txt" with information about servers
on which your MOD is going to be installed or any information about
servers or just any information, you want or just leave it as is.
DO NOT DELETE IT ANYWAY!
Edit "...\YOURMODNAME\info.txt" with information about yourself and
your MOD. The best if you put there version of your MOD as well.

5 step: Test it with Flauncher. Remember, that Flauncher scanning for MODS
in "...\Freelancer\mods\" folder and automatically adding it at start.

That's all. You may want now to pack it with either ZIP, RAR or ARJ and
put it online. You may also send me a copy to [email protected]
Then i'll include it with updated version of Flauncher and put it online
at 'DOWNLOAD MODS' center (which is accessible through Flauncher).


Many thanks to Testers and Moders around, who helps everyone around.
Please, feel free, to ask me any questions about Flauncher and MODED.
You can do this by using e-mail ( [email protected] ) or forum.

Good Luck!

WabbitUK


Edited by - WabbitUK on 03-04-2003 11:19:08

Post Thu Apr 03, 2003 10:21 am

We have more than 600 downloads of Flauncher (11:24 CET 03-04-03)!

You may send me your MODS to [email protected]
Iwill convert and put them to MODS download center.

So far Ive got mail from BABYLON 5 server admin, that after
launching Flauncher project BABYLON 5 have many new players coming
and coming If you need more players on your server, contact me.

Edited by - WabbitUK on 03-04-2003 11:25:18

Post Fri Apr 04, 2003 9:59 am

> Hey Wabbit,
>
> GREAT work, the mod launcher works great in most cases I've found. I'm
> really not great with digging though the files and inserting script so
> your work has been really helpful for me.
>
> Question: I found a few mods and put the extracted folders into the mod
> folder. right with the 5 that came with your pack. But when I highlight
> the name under Flauncher it says runtime error 53 or something like that
> and the prog shuts down. What do I do?
>
> Thanks!
>
> -Mike

Hey, Mike!

You should run MODED utility. Then browse to folder, where your MOD
(which you want to add) is located. Then Press Analyze Files button and
then EXTRACT. You may want to edit servers.txt and info.txt (wich will
be created in that folder) in order to show some information when selecting
this MOD in Flauncher.

Good Luck!

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