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Populating Bases Causing Mission Vendor to Malfunction?

The general place to discuss MOD''ing Freelancer!

Post Sun Mar 30, 2003 8:19 pm

Populating Bases Causing Mission Vendor to Malfunction?

Before anyone flames that there is an answer somenwhere buried in the forum, I've already gone through the last 60 days and this question is not answered anywhere that I can find. If it is answered, then its not addressed in a specific post that I can find either. I've searched for the answer for 2 days now, so if you know where the answer is, then please just point it out and save the sarcasm for the kids who don't look for the answers before asking questions.

Now. Onto the issue. I have created a new base in orbit around Pittsburgh. I've created a new resource dll file with new base name and infocard, as well as names for the NPC's on the base. The problem arises when I actually populate the base using the mbases.ini in the MISSIONS folder. I've tried about 5 different ways to populate the base, including getting rid of the bar and just adding vendors, but no matter what I do, when I change the mbases.ini, the mission vendor starts acting up and reports that there are no missions available, and to please return when my reputation with the factions here is better. Before I populate my base, the mission vendor works fine. I can still get random missions from NPCs on my base, but everywhere I go, the mission vendor is broken. I know other people have run into this problem, and no one seems to be replying to them, so what I'm looking for is an answer as to whether anyone has solved this problem. The population issue isn't even addressed in the system creation nor the base creation tutorials. Only one guy actually posted how to populate the bases, and he never mentions the mission vendor issue.

Folks, I've been modding this stuff since day one, and I know my way around Freelancer. I've created new equipment, new ships, changed vendor equipment, even added ids_names and ids_info cards. This one has me stumped. Anyone else got a clue?

Thanks,
Vapor

[This message will self-destruct in 1 se...<BOOM>...Oops, should have set it for 5 seconds!

Post Sun Mar 30, 2003 8:48 pm

A guy called Garion answered my question earlier on my post NPC's added to systems. I dont know if it works because I havent had time to check but you might like to check it out

Moo like a duck...well...a big duck but still.

-With enough preserverance and enough peanut butter, we can sucessfully stick a duck to the ceiling[!

Post Sun Mar 30, 2003 9:12 pm

It's a long shot but..

Get the latest bini.exe and uncompress mbases.ini again. The add your stuff again.

The first bini.exe had a bug where some entries weren't properly decoded. (particularly in mbases.ini and afaik, they had to do with mission offers)

Post Sun Mar 30, 2003 10:47 pm

Thanks, guys! I saw the previous post Boink, but it still caused the missions to go stupid..

I hadn't heard about bini having a bug, so I'll give that a try.

Thanks, for the info!
Vapor

[This message will self-destruct in 1 se...<BOOM>...Oops, should have set it for 5 seconds!

Post Mon Mar 31, 2003 12:53 am

My guess is it's a 'bad' ini file, maybe wasn't decompling correctly or compling correctly. I have added a bretiona battleship near the jump gate to my new system in leeds, and it's mission board and people with missions are working just fine. All i can tell ya man is like he said try pulling out the orignal binary ini get the newst bini *or whatever util u have* to decomplie it and try again. Sucks but hey this is moding for ya hope it fixes the prob.

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