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Did some value changing, now game crashes

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Post Sun Mar 30, 2003 4:58 am

Did some value changing, now game crashes

I changed some number values of a ship, its engine, and the constants.ini. Now the game crashes after the intro movie (the freelancer loading screen). It just blanks out and goes to desktop.

Do i have to compress the files for the changes to work? (was told no)
Are there number value limits in other files?

heres what i changed:

-constants.ini
added:
ANOM_LIMITS_MAX_VELOCITY = 5000
under the [PhySysConsts header

-shiparch.ini
[Ship
ids_name = 237019 (eagle)

changed folowing values to current:
nanobot_limit = 80
shield_battery_limit = 80
hold_size = 200
hit_pts = 15000

-engine_equip.ini
[Engine
nickname = ge_gf6_engine_01
ids_name = 263676

changed:
max_force = 90000

originally, i changed only the constants section, but it made no difference in-game. So i figured i had to change the enigne/ship values. now the game just dies.

any idea what the possible problems are?

Post Sun Mar 30, 2003 12:39 pm

Try deleteting autostart.fl and restart.fl savegames.

Post Sun Mar 30, 2003 8:35 pm

i deleted restart.fl, but i couldnt even find autostart.fl

game still crashes at the same point, changes remain the same.

Post Sun Mar 30, 2003 8:59 pm

Well, ANOM_LIMITS_MAX_VELOCITY only regulates the absolute speed limit, it doesn't actually make you go faster... to do that you need to add a CRUISING_SPEED = <desired velocity> parameter to [EngineEquipConsts. I recommend resetting max_force to its default value, as the other modifications you've made are perfectly valid.


Edited by - Nephilim on 30-03-2003 22:07:55

Post Sun Mar 30, 2003 9:05 pm

Did you make a backup? If not, why? ALWAYS make a backup before you change something. Don't come here whining if you didn't take steps to protect yourself and screwed up stuff.

Post Sun Mar 30, 2003 9:33 pm

of course i made a backup. just wondering why the mods arent working.

Post Sun Mar 30, 2003 9:48 pm

Bah, backups are for girls. =P

Anyway, revert to where you started and change one thing until it crashes.
Your modifications look fine, though.

And no, they don't need to be recompressed.

Post Sun Mar 30, 2003 10:07 pm

OK wtf? i restored all the files, game worked normally. I changed the constants file to include ANOM and CRUISE, and they had no effect. The ship stopped accelerating at 300 like always.

My constants file:

[Constants
COLLISION_DAMAGE_FACTOR = 0.500000
MUSIC_CROSS_FADE_DELAY = 10.000000
MUZZLE_CONE_ANGLE = 40
PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 3
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 5

[EngineEquipConsts
CRUISE_DISRUPT_TIME = 5
MAX_DELTA_FX_THROTTLE = 0.250000
THROTTLE_STEADY_TIME = 0.500000
THROTTLE_ATTEN_MOD_RANGE = 8.000000
DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8.000000
DELTA_THROTTLE_ATTEN_MOD_STEADY = -1.000000
CRUISE_STEADY_TIME = 2.000000
DELTA_CRUISE_ATTEN_MOD_STEADY = -1.000000
CRUISE_ATTEN_MOD_RANGE = 8.000000
CUISING_SPEED = 3000

[ShieldEquipConsts
HULL_DAMAGE_FACTOR = 0.500000

[PhySysConsts
MATERIAL_FRICTION = 0.100000
MATERIAL_ELASTICITY = 0.900000
DEFAULT_LINEAR_DAMPING = 0.500000
DEFAULT_ANGULAR_DAMPING = 0.200000, 0.200000, 0.200000
ANOM_LIMITS_MAX_VELOCITY = 3000

[CommConsts
COMM_PLAYER_FAR_DIST = 6000.000000
COMM_PLAYER_FAR_DIST_ATTEN = 0.000000
CHATTER_MAX_DIST = 3500.000000
CHATTER_MAX_DIST_ATTEN = -16.000000
CHATTER_START_ATTEN = -2.000000
COMM_CONFLICT_PRIORITY_CUTOFF = -3
WALLA_MAX_DIST = 3500.000000
WALLA_MAX_DIST_ATTEN = -24.000000
WALLA_START_ATTEN = -8.000000
WALLA_PRIORITY_CUTOFF = -3

[AsteroidConsts
MAX_ASTEROID_LOOT_DAMAGE = 20000.000000
MAX_LOOT_PER_ASTEROID = 3

Post Sun Mar 30, 2003 10:50 pm

CUISING_SPEED = 3000

Looks like you're missing an 'R'
Also, I believe the display stops at 300 no matter how fast you're going.

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